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May 26, 2017
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These things take time and I learn something new with every roadblock.
by Gantt Takahashi on 03/20/17 09:25:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

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Originally from—/b/these-things-take-time-and-i-learn-something-new-with-every-roadblock/

My name is Nick Savino.

I’ve worked in animation production and as a freelance illustrator.

I’ve worked with a couple indie developers as well as a medical animation studio. Currently I’m looking for work and doing some freelance character art on the side. I’ve spent the last 3 years working on Project: RUDRA full time.

When I was a kid, I played most of my games at friends’ houses. As we got older, all of my friends grew out of them except me. I actually became MORE interested and started following the industry around 1996 when I first saw Super Mario 64 in a magazine. It wasn’t until late in high school with the PS2 that people actually started talking about games casually as if it was no longer something nerdy to make fun of. 🙂

My main hobby is drawing. Much of the development time on RUDRA has actually gone towards the art/animation. Here’s a photo I took of myself for the kickstarter!

While I’ve worked with independent developers, I wouldn’t consider myself part of the“video game industry.” I’m still working on my first game! I decided to use my savings to devote myself full time a few years ago. Living in Connecticut, there’s almost no local opportunities for the work I do. I got tired of scavenging for freelance jobs that paid less than minimum wage for the work involved. I figured I might as well blow my money doing something I love.

There are lots of barriers keeping me from my career, but ultimately it’s my own decision. I’ve applied to plenty of jobs that I wasn’t passionate about, but still haven’t found work. I seem to want something that the industry is already flooded with: independent games, especially 2D platformers.

I also want to create animations that aren’t exactly business friendly. You see a lot of the same“bouncy puppet” animations in mobile and on steam nowadays. It’s faster to create static body parts and move them around, but I find that style insulting as someone that grew up loving Disney and anime. Regardless, I’ve applied at all of these companies too. Despite my location and the industry itself being an issue, my biggest hurdle is probably my lack of passion for working on something I don’t care about. It’s important to do what makes you happy, but at the end of the day you still have to pay the bills! I will continue to work on RUDRA as much as possible. These things take time and I learn something new with every roadblock.

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