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Garret Bright's Blog


I'm an indie developer, focusing on level design.


I am also the admin for Develteam, an indie game dev community.


Member Blogs

Posted by Garret Bright on Tue, 22 Apr 2014 03:22:00 EDT in Design, Console/PC, Indie
While solid level design can make or break a game, so does solid enemy design. Mix and match attributes from this list to help craft interesting enemies.

Posted by Garret Bright on Wed, 27 Nov 2013 07:47:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
You can use memory editors to adjust variables in games. When you do this to give yourself in-app purchases, is it the same as piracy?

Posted by Garret Bright on Tue, 23 Jul 2013 05:30:00 EDT in
Develteam is a community for game developers with systems built in to facilitate collaboration. We make it easy to find, judge, and work with other developers.

Garret Bright's Comments

Comment In: [Blog - 04/22/2014 - 03:22]

This has given me an ...

This has given me an idea... Abilities themselves would have attributes. r n r nFrom your post, I 'll start a list here: r n r n r n- Telegraphed The enemy telegraphs this ability before using it r n- Telegraph Time The amount of time the telegraph is visible ...

Comment In: [Blog - 01/24/2013 - 08:53]

I 've never done a ...

I 've never done a GGJ before, and I 'm considering this one. Are teams typically formed before the jam, and they enter the jam as a team, or do individuals usually find a team once they 're there

Comment In: [Blog - 12/08/2013 - 11:25]

I 'm building a puzzle ...

I 'm building a puzzle game myself, and the biggest problem I 'm facing is staying within the flow channel. The challenge for me is that all the levels are easy for me since I 'm familiar with the mechanics and built the solutions myself, however, I find that players ...

Comment In: [Blog - 11/27/2013 - 07:47]

Ian, I think you 're ...

Ian, I think you 're ignoring the part where that bit you quoted wasn 't in reference to Candy Crush Saga. It was in reference to cheating to gain resources that I could only gain either by grinding for hours or paying to bypass the grind. The example was used ...

Comment In: [Blog - 11/26/2013 - 02:23]

Two of your subsections, Chance ...

Two of your subsections, Chance and Obscurity, reminded me of a book I read recently called Uncertainty in Games. I recommend it to anyone who read those parts and wanted to dive a bit deeper in the theory behind them. It 's a quick read and its only 10, and ...

Comment In: [News - 08/22/2013 - 02:29]

Eh, I don 't think ...

Eh, I don 't think it 's that bad of an ad. Kind of dumb, but it has a sort of 90 's retro feel to it. r n r nWhatever the case, people are talking bout Ouya again... hopefully long enough for some enterprising group to take the idea ...