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Gary Dahl's Blog   Expert Blogs

 

Gary now develops indie games full-time as Sugar Pill Studios.  Prior to this, he taught game design and development at the college level for over eight years.  Before earning his Master's Degree in computer science from at the University of Minnesota, Gary worked on a number of racing titles at Canopy Games.  Over the years, Gary has also worked with more serious applications of game technologies for the Naval Research Laboratories, the Science Museum of Minnesota, Altec Energy, and several smaller startups.  Gary's games have been honored with awards, exhibited in museums, and presented in the Experimental Gameplay Workshop of the Game Developers Conference.

 

Expert Blogs

Posted by Gary Dahl on Thu, 25 Apr 2013 04:54:00 EDT in Design
In the second part of this series on Irrational Play and Design, we explore game design lessons informed by the psychology of money.


Posted by Gary Dahl on Wed, 10 Apr 2013 12:56:00 EDT in Design
This post explores some of the ways that game designers can benefit from the lessons of behavioral economics.


Posted by Gary Dahl on Tue, 31 Jul 2012 01:57:00 EDT in Design, Smartphone/Tablet
Nine design iterations on the touch interface that ultimately shipped with the game Twenty Twelve.


Posted by Gary Dahl on Thu, 12 Apr 2012 11:33:00 EDT in Business/Marketing
This is a call to protect the crowd funding communityís trust in game developers, before it is lost.



Gary Dahl's Comments

Comment In: [Blog - 04/25/2013 - 04:54]

Thanks for the comments guys. ...

Thanks for the comments guys. It 's interesting to see everyone picking up on the sales/business value of these lessons. I wonder if the Gamasutra News feed title and description is priming people 's brains into that mode of thinking. I hope this understanding of how the brain works can ...

Comment In: [Blog - 04/10/2013 - 12:56]

Thanks for the comments guys. ...

Thanks for the comments guys. Tomas, I 'm curious to hear more about what kinds of content and opinions you 'd like to see added in the follow-ups to this post. I saw my contributions to the work above as the application to game design part s . The outline ...

Comment In: [News - 08/23/2012 - 02:21]

RIP Psygnosis. Shadow of the ...

RIP Psygnosis. Shadow of the Beast III is still a favorite, as is Lemmings, and ... the list goes on and on. Nobody 's mentioned Blood Money, but its theme song is now buzzing through my head. This seems oddly appropriate.

Comment In: [News - 08/03/2012 - 03:56]

As the world changes, it ...

As the world changes, it 's important to question conventional wisdom. And I think Brandon makes a great point here. Thanks for sharing.

Comment In: [Blog - 07/31/2012 - 01:57]

@Ole, Great suggestion. I 've ...

@Ole, Great suggestion. I 've added a bit of a legend above. r n r n@Daniel, You are correct about the spellings. I think it does work both ways, but have tried to be consistent in using the noun spelling. Thanks for pointing that out.

Comment In: [Blog - 05/30/2012 - 04:58]

Thanks Jay. It looks like ...

Thanks Jay. It looks like there 's lots of interesting research here But I think you are actually talking about crowd funding http://en.wikipedia.org/wiki/Crowd funding when you say crowd sourcing http://en.wikipedia.org/wiki/Crowdsourcing .