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Gavin Koh's Blog

 

Summary

I am the founder and editor of GamesWarp - PC, Apps, and Press Releases (formerly Daily PC Game Reviews), an independent site with more than 350 reviews already.

I also started GamesWarp Studio and am the resident game designer and engineer there. My first game is Pachinko Parlor, and my latest games include Fuzzball's Fortress and Nurture. I have developed games and applications for the Web, Facebook, PC, and even Android for numerous clients with the assistance of Construct 2 - a game engine suitable for Agile Development.

I also worked with Zeolite Studios to release Steel Storm: Armored Mechanized Mobile Operations on Steam in their Early Access game. My other games include Junk Pile (working together with artist Steve Chapman). I am also working on Project Neumann - a series of games with Neuro Games that aims to train people who have ADHD (Attention Deficit Hyperactivity Disorder).

Achievements in chronological order

Sep 2013

Released Steel Storm: AMMO with Zeolite Studios - an Early Access game.

July 2013

Released Junk Pile for Android (under GamesWarp) on Google Play in late July 2013.

Signed on to work with Kot-In-Action Creative Artel for Steel Storm 2. The project utilises idTech 4 technology.

June 2013

Signed on to work with Zeolite Studios as main programmer on AMMO - Armored Mechanized Mobile Operations, a MOBA shoot-em-up using the IP from Steel Storm: Burning Retribution. Three alpha versions have been pushed out to Steam servers so far (last update 31 Jul 2013). The project uses QuakeC and Darkplaces.

May 2013

It's been a busy month... I released Fuzzball's Fortress and Nurture - two smaller games meant to demonstrate our Studio's prototyping / development services using the Construct 2 game engine.

Apr 2013

Our Project Neumann - Princess Rescue game was an early nominee invite at Indies Crash E3. You can vote for it here.

Feb 2013

Released the action-casino game Pachinko Parlor on Facebook, Kongregate, and Chrome Web Store. It has elements of pinball and jackpot. You can view more screenshots over at the Pachinko Parlor community page.

Nov 2012

I completed a freelance project to convert a Shockwave Web educational game to HTML 5 format using Scirra's Construct 2 game maker for Linkit!

Nov 2012 - Jan 2011

I founded GamesWarp (formerly Daily PC Game Reviews) and became the editor for it. I established PR links with several game companies including Paradox Entertainment, Kalyso, Iceberg Interactive, Alawar, and G5.

Sep 1990 - Sep 2012

As an officer in the Ministry of Defence of Singapore, I was responsible for classified avionics software on board fighters, helicopters, and transport aircraft and was very involved in the software development process. I contributed to the development of 15 in-house applications (in C, C# and VB) and performed 10 aircraft software modifications (in C, C++, PL/M, and assembly).

I have participated in key software engineering activities including requirements specification, design reviews, coding implementation, acceptance testing, quality assurance, and documentation.

Background

In my previous job, I have travelled extensively, including Tel Aviv, Paris, St. Louis, Baltimore, and Houston. I firmly believe that my experience dealing with many different OEMs / cultures would be an asset to any organization. I also represented the military at the American Productivity and Quality Center (Houston, TX) Advanced Working Group in 2008 for Knowledge Management.

I also have a sister blog on game development at Appetite for Coding. I had written several games in Torquescript (Torque Game Builder and Torque 3D), and Dark Basic. I have also played around with level editors like UDK (Unreal Development Kit), Valve Hammer Editor, TES (The Elder Scrolls) Construction Set, Aurora Toolset (Neverwinter Nights), HOMM (Heroes of Might and Magic) editors, Dungeons of Dredmor and Unity.

Aspirations and Conclusion

My passion is to join the gaming industry and contribute to a gaming project. I aspire towards being a lead in the areas of game design, coding, testing, and/or writing. I firmly believe my knowledge and experience will help bring a unique perspective to my future employer and colleagues. I know that I can make significant contributions to any organization, and welcome any opportunity to demonstrate my potential in person.

Please contact me if you have any further queries. You can reach me at editor@gameswarp.com.

Thanks for reading,

Gavin @ GamesWarp

 

Member Blogs

Posted by Gavin Koh on Wed, 15 May 2013 01:06:00 EDT in Design, Indie
The design of Nurture - my minimalistic life simulation game


Posted by Gavin Koh on Thu, 15 Sep 2011 11:00:00 EDT in Design
This article shares my experience with game designs. This is after spending the whole of this year cross analysing and evaluating 170 games for my game review site


Posted by Gavin Koh on Wed, 16 Mar 2011 11:36:00 EDT in
Thoughts on breaking into the gaming industry and about my work on gaming reviews at http://www.dailypcgamereviews.blogspot.com



Gavin Koh's Comments

Comment In: [News - 02/07/2014 - 03:49]

Even if they did a ...

Even if they did a name change by transposing their initials from EA to FB, I think it 's going to be near impossible to quell the ongoing furor. With more 1-star ratings than 5-star ratings on the App Store plus another 9000 1-star ratings on Google Play to rub ...

Comment In: [News - 08/20/2013 - 08:38]

This article makes for an ...

This article makes for an interesting read... but I thought I 'd voice out the dark side of Video Games Press. The minority who give Video Games Press a bad name. r n r nI was actually approached by a review website asking if I would like my game on ...

Comment In: [Blog - 05/15/2013 - 01:06]

If you like that, you ...

If you like that, you might want to try out Fuzzball 's Fortress over at my Studio website - it is actually a hilarious design take on how to make an angry pig game. Check out my profile for more details. r n r nWhen I find the time, I ...

Comment In: [Blog - 05/03/2013 - 11:03]

Wow, who better to kickstart ...

Wow, who better to kickstart a book about understanding kickstarting than you Why not kickstart that r n r nFantastic stuff, thanks for sharing. r n r nFavoriting it right now.

Comment In: [Blog - 05/02/2013 - 11:00]

Well, I know Scirra 's ...

Well, I know Scirra 's Construct 2 has the option of exporting it via Node-Webkit. The end result is an executable for the Windows, Mac OS X, and Linux32/64 platforms.

Comment In: [Blog - 04/17/2013 - 08:25]

Great pointers for a sandbox ...

Great pointers for a sandbox strategy simulation game I 'm working on. I am taking a re-look at my design right now because of this.