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Blogs

Gavin Koh's Blog

Summary

I am the founder and editor of GamesWarp (formerly Daily PC Game Reviews), an independent site with more than 350 reviews already. I also founded GamesWarp Studio and am the resident designer and engineer there. My first game is Pachinko Parlor, and my latest games include Fuzzball's Fortress and Nurture. I am also working on Belter 2198 (Windows) and Project Neumann - a series of games with Neuro Games that aims to train people who have ADHD (Attention Deficit Hyperactivity Disorder).

Achievements in chronological order

May 2013

It's been a busy month... I released Fuzzball's Fortress and Nurture - two smaller games meant to demonstrate our Studio's prototyping / development services using the Construct 2 game engine.

Apr 2013

Our Project Neumann - Princess Rescue game was an early nominee invite at Indies Crash E3. You can vote for it here.

Feb 2013

Released the action-casino game Pachinko Parlor on Facebook, Kongregate, and Chrome Web Store. It has elements of pinball and jackpot. You can view more screenshots over at the Pachinko Parlor community page.

Nov 2012

I completed a freelance project to convert a Shockwave Web educational game to HTML 5 format using Scirra's Construct 2 game maker for Linkit!

Nov 2012 - Jan 2011

I founded GamesWarp (formerly Daily PC Game Reviews) and became the editor for it. I established PR links with several game companies including Paradox Entertainment, Kalyso, Iceberg Interactive, Alawar, and G5.

Sep 1990 - Sep 2012

As an officer in the Ministry of Defence of Singapore, I was responsible for classified avionics software on board fighters, helicopters, and transport aircraft and was very involved in the software development process. I contributed to the development of 15 in-house applications (in C, C# and VB) and performed 10 aircraft software modifications (in C, C++, PL/M, and assembly).

I have participated in key software engineering activities including requirements specification, design reviews, coding implementation, acceptance testing, quality assurance, and documentation.

Background

In my previous job, I have travelled extensively, including Tel Aviv, Paris, St. Louis, Baltimore, and Houston. I firmly believe that my experience dealing with many different OEMs / cultures would be an asset to any organization. I also represented the military at the American Productivity and Quality Center (Houston, TX) Advanced Working Group in 2008 for Knowledge Management.

I also have a sister blog on game development at Appetite for Coding. I had written several games in Torquescript (Torque Game Builder and Torque 3D), and Dark Basic. I have also played around with level editors like UDK (Unreal Development Kit), Valve Hammer Editor, TES (The Elder Scrolls) Construction Set, Aurora Toolset (Neverwinter Nights), HOMM (Heroes of Might and Magic) editors, Dungeons of Dredmor and Unity.

Aspirations and Conclusion

My passion is to join the gaming industry and contribute to a gaming project. I aspire towards being a lead in the areas of game design, coding, testing, and/or writing. I firmly believe my knowledge and experience will help bring a unique perspective to my future employer and colleagues. I know that I can make significant contributions to any organization, and welcome any opportunity to demonstrate my potential in person.

Please contact me if you have any further queries. You can reach me at editor@gameswarp.com.

Thanks for reading,

Gavin @ GamesWarp

Member Blogs

Can a minimalistic simulation game be any fun?  Featured Blogs
Posted by Gavin Koh on Wed, 15 May 2013 01:06:00 EDT in Design, Indie
The design of Nurture - my minimalistic life simulation game
Read More... | 3 Comments

Dissecting Game Designs - Part 1
Posted by Gavin Koh on Thu, 15 Sep 2011 11:00:00 EDT in Design
This article shares my experience with game designs. This is after spending the whole of this year cross analysing and evaluating 170 games for my game review site
Read More... | 0 Comments

Breaking into the gaming industry
Posted by Gavin Koh on Wed, 16 Mar 2011 11:36:00 EDT in
Thoughts on breaking into the gaming industry and about my work on gaming reviews at http://www.dailypcgamereviews.blogspot.com
Read More... | 0 Comments

   

Gavin Koh's Comments

Comment In: Can a minimalistic simulation game be any fun? [Blog - 05/15/2013 - 01:06]

If you like that, you ...

If you like that, you might want to try out Fuzzball 's Fortress over at my Studio website - it is actually a hilarious design take on how to make an angry pig game. Check out my profile for more details. r n r nWhen I find the time, I ...

Comment In: What aren't people still understanding about Kickstarter? The answer is: A lot. [Blog - 05/03/2013 - 11:03]

Wow, who better to kickstart ...

Wow, who better to kickstart a book about understanding kickstarting than you Why not kickstart that r n r nFantastic stuff, thanks for sharing. r n r nFavoriting it right now.

Comment In: Turbulenz Engine goes open source [Blog - 05/02/2013 - 11:00]

Well, I know Scirra 's ...

Well, I know Scirra 's Construct 2 has the option of exporting it via Node-Webkit. The end result is an executable for the Windows, Mac OS X, and Linux32/64 platforms.

Comment In: The infinite game. [Blog - 04/17/2013 - 08:25]

Great pointers for a sandbox ...

Great pointers for a sandbox strategy simulation game I 'm working on. I am taking a re-look at my design right now because of this.

Comment In: Hello World [Blog - 04/16/2013 - 01:40]

Don t get stuck focusing ...

Don t get stuck focusing on making it good or clean. Focus on making a game. Get good at implementation, and the game will follow suit. - Too often, the focus is on making it meet the deadline... stretch it if you really need to make that game. Don 't ...

Comment In: This is Not a Ball Game or: How I Learned to Stop Worrying and Love the Absurd [Blog - 04/16/2013 - 02:05]

Interesting article indeed... considering that ...

Interesting article indeed... considering that I am in the midst of setting up my own indie studio as well. Thanks for sharing the knowledge.

[More Gavin Koh Comments]   

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