Summary
I am the founder and editor of GamesWarp (formerly Daily PC Game Reviews), an independent site with more than 350 reviews already. I also founded GamesWarp Studio and am the resident designer and engineer there. My first game is Pachinko Parlor, and my latest games include Fuzzball's Fortress and Nurture. I am also working on Belter 2198 (Windows) and Project Neumann - a series of games with Neuro Games that aims to train people who have ADHD (Attention Deficit Hyperactivity Disorder).
Achievements in chronological order
May 2013
It's been a busy month... I released Fuzzball's Fortress and Nurture - two smaller games meant to demonstrate our Studio's prototyping / development services using the Construct 2 game engine.
Apr 2013
Our Project Neumann - Princess Rescue game was an early nominee invite at Indies Crash E3. You can vote for it here.
Feb 2013
Released the action-casino game Pachinko Parlor on Facebook, Kongregate, and Chrome Web Store. It has elements of pinball and jackpot. You can view more screenshots over at the Pachinko Parlor community page.
Nov 2012
I completed a freelance project to convert a Shockwave Web educational game to HTML 5 format using Scirra's Construct 2 game maker for Linkit!
Nov 2012 - Jan 2011
I founded GamesWarp (formerly Daily PC Game Reviews) and became the editor for it. I established PR links with several game companies including Paradox Entertainment, Kalyso, Iceberg Interactive, Alawar, and G5.
Sep 1990 - Sep 2012
As an officer in the Ministry of Defence of Singapore, I was responsible for classified avionics software on board fighters, helicopters, and transport aircraft and was very involved in the software development process. I contributed to the development of 15 in-house applications (in C, C# and VB) and performed 10 aircraft software modifications (in C, C++, PL/M, and assembly).
I have participated in key software engineering activities including requirements specification, design reviews, coding implementation, acceptance testing, quality assurance, and documentation.
Background
In my previous job, I have travelled extensively, including Tel Aviv, Paris, St. Louis, Baltimore, and Houston. I firmly believe that my experience dealing with many different OEMs / cultures would be an asset to any organization. I also represented the military at the American Productivity and Quality Center (Houston, TX) Advanced Working Group in 2008 for Knowledge Management.
I also have a sister blog on game development at Appetite for Coding. I had written several games in Torquescript (Torque Game Builder and Torque 3D), and Dark Basic. I have also played around with level editors like UDK (Unreal Development Kit), Valve Hammer Editor, TES (The Elder Scrolls) Construction Set, Aurora Toolset (Neverwinter Nights), HOMM (Heroes of Might and Magic) editors, Dungeons of Dredmor and Unity.
Aspirations and Conclusion
My passion is to join the gaming industry and contribute to a gaming project. I aspire towards being a lead in the areas of game design, coding, testing, and/or writing. I firmly believe my knowledge and experience will help bring a unique perspective to my future employer and colleagues. I know that I can make significant contributions to any organization, and welcome any opportunity to demonstrate my potential in person.
Please contact me if you have any further queries. You can reach me at editor@gameswarp.com.
Thanks for reading,
Gavin @ GamesWarp