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Gawel Ciepielewski's Blog
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Started wroking in the industry as a QA tester, currently working as Development Support Specialist in the Q-Loc dev team's Research branch, hoping to one day become a full-fledged designer.
With a penchant for rants and bad humour, I welcome you to my blog.
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Member Blogs
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Monster in gameplay - Papo & Yo's missing emotion |
| Posted by Gawel Ciepielewski on Mon, 25 Feb 2013 07:14:00 EST in
Serious,
Indie,
Design,
Console/PC
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| A commentary at how "Papo & Yo" could better convey its message to the regular player. |
| Read More... | 0 Comments |
Virtue's Last Reward - the art of correcting mistakes  |
| Posted by Gawel Ciepielewski on Tue, 12 Feb 2013 02:41:00 EST in
Console/PC,
Design
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| A look at how Virtue's Last Reward corrected the mistakes of its predecessor, 999, and how it took those corrections to base both gameplay and narrative on them. |
| Read More... | 3 Comments |
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"Honor PLS" or why Riot's behaviour policing techniques don't really work |
| Posted by Gawel Ciepielewski on Mon, 04 Feb 2013 09:09:00 EST in
Business/Marketing,
Design,
Social/Online,
Console/PC
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| I'm talking about why the League of Legends honor system doesn't really work as good as Riot claims. The contents of this entry come from my personal experience as a LoL player and I acknowledge that things may be different on other servers than EU: NE. |
| Read More... | 2 Comments |
Gawel Ciepielewski's Comments
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Comment In: Dragon's Crown, George Kamitani, and being stupid on Facebook [Blog - 04/23/2013 - 03:10]
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Since every meaningful thing, either ... Since every meaningful thing, either positively, or negatively, that I could conceive, was already said in the comment I just want to make a digression about the art: r nBeing a pretty regular straight dude, I find the burly dudes with beards a more appealing picture - it looks a ... |
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Comment In: Thoughts on GoW: Ascension Trophy, 'Bros Before Hos.' [Blog - 03/07/2013 - 09:14]
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The thing is, Kratos modus ... The thing is, Kratos modus operandi normally is kill everything that stands in my way , and rewarding you for killing a specific monster as Kratos should be only done if the monster in question is in a considerable challenge, but as I understand from this article, it 's just ... |
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Comment In: Profiles in Gonzo Guns: Land Shark Gun [Blog - 02/12/2013 - 10:33]
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I love quirky weapons like ... I love quirky weapons like this in games. For this very reason Painkiller and its successors rank among my favourite shooters. The degree of absurdity they provide, coupled with their power brings a sense of satisfaction that no assault rifle, handgun, or even RPG can provide. |
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Comment In: The Discomfort Zone: The Hidden Potential of Valve’s AI Director [Blog - 02/07/2013 - 10:35]
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There seems to be a ... There seems to be a recent problem with L4D 's director or maybe just L4D2 's - it 's been a while since I played the original , that while it originally created tension by intertwining special infected spawns and hordes with brief periods of peace, now it has changed ... |
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Comment In: "Honor PLS" or why Riot's behaviour policing techniques don't really work [Blog - 02/04/2013 - 09:09]
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Thank you for your feedback, ... Thank you for your feedback, I sincerely appreciate it. r nI wrote this entry prompted mostly by how Riot has recently flaunted their statistics of how the honor system has bettered player behavior, while all I experienced as a player since its implementation was a shift in the kind of ... |
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