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June 25, 2017
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Geoffrey Kuhns's Blog

 
 

Geoffrey Kuhns's Comments

Comment In: [Blog - 05/07/2012 - 03:43]

Broken No, the context of ...

Broken No, the context of some could use a little re-evaluation. r n r nFor example, too many bosses hole up and wait for the player to come to them. For narrative reasons, it makes sense to build up certain bosses, but what are they doing in their deep lairs ...

Comment In: [Blog - 05/06/2012 - 07:05]

Eric, your follow-up helps end ...

Eric, your follow-up helps end a pretty healthy discussion. Like you 've said, most everyone involved has been right to some extent acknowledging what works and doesn 't and where helps everyone move on and improve. r n r nIf someone read this without having read the previous article see ...

Comment In: [Blog - 05/02/2012 - 07:57]

Good points all around, especially ...

Good points all around, especially in the comments. r n r nEric, time will remain the keystone for many a game system. It sounds like your problem is more with the implementation of mechanics hinging on what is commonly called a cooldown, rather than with the fact that actions take ...

Comment In: [Feature - 05/01/2012 - 04:15]

Yes, a bag of chips ...

Yes, a bag of chips pales in comparison to steak, shrimp, three varieties of salads, and a sushi chef. Film production has food down. r n r n 4 and 7 crunch time and food are important points, since they affect the morale of the team more directly than the ...

Comment In: [News - 04/30/2012 - 04:00]

Agreed. I have the greatest ...

Agreed. I have the greatest respect for sound designers I know, due in no small part to the power they wield and how well they wield it. r n r nIn lieu of fingers, sound best conveys the sense of touch. After all, sound waves physically impact us especially if ...

Comment In: [Blog - 04/26/2012 - 11:33]

gamification omnipresent new media cloud ...

gamification omnipresent new media cloud computing a brave new world. r n r n more a response to Jesse Schell 's presentation. insightful links.