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Gera Hmurov's Blog


Hi! Most of people know me as Gera.

I've been working in industry for 5 years (the number may be outdated now =)) in a company that publishes and develops games for mobile devices. Love films (even tried to work there and now have a strong hobby), books (Neil Gaiman is really fun) and especially video games. Working in this industry was like a dream from the childhood and even after a first experience I'm still glad of making games in such an interesting times.

Nice to meet you.


Member Blogs

Posted by Gera Hmurov on Tue, 25 Mar 2014 09:11:00 EDT in Design, Console/PC
Should we need the replayability in large scale games as a feature?

Posted by Gera Hmurov on Sat, 22 Dec 2012 07:55:00 EST in Design, Console/PC
Every game even favorite one sometimes brings some frustration to a player. It may be very hard boss or glitch or bad decision. Iíve tried to bring together everything that makes gamer angry.

Gera Hmurov's Comments

Comment In: [Blog - 04/23/2014 - 09:01]

I found the Door you ...

I found the Door you 've written about, and it 's not a metaphor. I guess pipeline on this door was pretty much as you described - v HemgPo3W4s0

Comment In: [Blog - 06/30/2014 - 02:31]

I always remember the quote ...

I always remember the quote from Miyazaki: When a man is shooting a handgun, it 's just like he is shooting because that 's his job, and he has no other choice. It 's no good. When a girl is shooting a handgun, it 's really something. r nStrangely enough ...

Comment In: [News - 06/11/2014 - 03:21]

I guess that is why ...

I guess that is why so few games achieve the level of AC animations quality and detail. r n r nBTW does anybody know how many animations one actor can make in a day I didn 't experienced motion capture but even if this number is around 20 and we ...

Comment In: [News - 05/08/2013 - 04:47]

Yeah, you nailed it. Isn ...

Yeah, you nailed it. Isn 't the destination of all people 's life is the same but still we respect every life as different r nI kinda like that this article is actually far better than its title. There is so much possibilities for storytelling in games and even option ...

Comment In: [Blog - 12/22/2012 - 07:55]

Thanks Matthew. The point of ...

Thanks Matthew. The point of this list is showing gameplay moments which frustrate an end-gamer. I m not trying to start discussion about advanced game-design technics there is a series of good articles The Designer 's Notebook: Bad Game Designer, No Twinkie from Ernest Adams last one is here ...

Comment In: [News - 05/20/2011 - 04:49]

Good point But be careful ...

Good point But be careful when guiding player by curiosity matter. Player will hate you if you fail while introducing rules of the game. Let s take time sensitive crew-rescuing mission in ME2 for example. There are other missions with time-pressing mechanic in ME2 but the game always shows timer ...