Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
spacer
Blogs

Giuseppe Navarria's Blog

Giuseppe Navarria's Comments

Comment In: Using C# For a Commercial Game [Blog - 11/17/2009 - 03:38]

Depends how the commercial game ...

Depends how the commercial game is. If you want performance even on low end machines, forget about c or at least about using only C libraries. Using C libraries for physics and such and C to handle the game logic could be a good solution. I still think using a ...

Comment In: Borderlands what Fallout3 could have been. [Blog - 11/03/2009 - 10:30]

Weapon creation seems like a ...

Weapon creation seems like a direct tribute to Diablo 2, and the weapons shooting feels like CoD, although the actual damage system is more reminisce of Halo again I'm pretty sure that weapons shooting in CoD feels a bit like a previous fps and the damage system of Halo is ...

Comment In: Gazillion Confirms Layoffs At Romero-Led MMO Dev Slipgate Ironworks [News - 10/16/2009 - 04:31]

Romero is an awesome guy, ...

Romero is an awesome guy, hope he manage to get the thing done right this time

Comment In: CryEngine 3 a good thing or not? [Blog - 10/15/2009 - 05:00]

xbox 360 hardware is from ...

xbox 360 hardware is from 2005, ps3 is even worse, If you happen to have a good pc you will only have better graphics physics compared to the xbox ps3 version, supposed they're not lazy with the code

Comment In: My Thoughts on Valve's Steam [Blog - 10/14/2009 - 08:13]

as an attorney I always ...

as an attorney I always have considered your technical articles cutting-edge for gamer's law. shhhh Jay Moffitt, don't use that word We could be all sued

Comment In: Screenshots and Promises: The Obessession With Aesthetics in the Indie Scene [Blog - 09/29/2009 - 02:05]

Interesting article, but I think ...

Interesting article, but I think that yes, graphics are important, as sound is, as gameplay is. A good game needs to play, look and sound good. Graphics helps the gameplay a lot too, both in immersion both in visual feedback while playing subtle particle effects, smooth animations, good looking environments ...

[More Giuseppe Navarria Comments]