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Glen Joyner Jr's Blog

 

It is my hope that here I can place my thoughts about the current goings-on in the gaming industry and have a solid discussion based on it. Furthermore, I hope that through this blog I can grow as a developer. I love video games, want to make them, and love nothing more than talking about them.

 

Member Blogs

Posted by Glen Joyner Jr on Mon, 28 Jan 2013 12:47:00 EST in Design
In this article, I think about whether or not we are "dumbing down" as in industry for the casual audience, citing possible examples. I also go into ways that we can increase accessibility without alienating the hardcore gamer.


Posted by Glen Joyner Jr on Tue, 13 Nov 2012 01:20:00 EST in Business/Marketing, Console/PC
With the Wii U launching, I look into what I think could go right and wrong with Nintendo's next console.


Posted by Glen Joyner Jr on Sun, 14 Oct 2012 09:30:00 EDT in Programming, Console/PC
With Skyrim's DLC now available for both the Xbox 360 and the PC, PS3 players are left wondering if they will ever see it. I take a look at a potential reason why Bethesda is currently unable to deliver the content to the PS3.


Posted by Glen Joyner Jr on Wed, 12 Sep 2012 01:48:00 EDT in Console/PC
Nintendo has come out with things that the common gamer would find a bit crazy. I'm thankful for that.


Posted by Glen Joyner Jr on Sun, 09 Sep 2012 03:40:00 EDT in Design, Console/PC
With the failed launch of Final Fantasy XIV, Square-Enix decided to do something that most would find unthinkable (if not impossible): rebuild it while maintaining the original.



Glen Joyner Jr's Comments

Comment In: [News - 02/03/2017 - 12:06]

Huh. Never really gave this ...

Huh. Never really gave this much thought, but good to know and may need to look through some of mine. Time to start some ISO copying.

Comment In: [News - 12/07/2015 - 05:59]

Wanted to thank you for ...

Wanted to thank you for this article. This area of social behavior has been of interest to me, and I noticed this in Fallout 4 as well. Hoping to see more of it fleshed out in the future. :

Comment In: [News - 04/27/2015 - 05:24]

...who forced her hand - ...

...who forced her hand - I hadn 't seen anything specifically about what happened. Was it suicide

Comment In: [Feature - 06/06/2013 - 04:00]

In my experience, there are ...

In my experience, there are no loop point usages in Unity. For a game I made we had to use an intro file for a song and then have the loop track start within the right amount of time. Worked well, and should be even more easily doable that way ...

Comment In: [Blog - 11/13/2012 - 01:20]

That is a fair point, ...

That is a fair point, and in retrospect I have no idea how I overlooked that. It 'll likely have it 's pitfalls, but we can only wait and see what happens. Not going to say it 'll suck, but won 't say it 'll succeed either.

Comment In: [Blog - 10/14/2012 - 09:30]

You 're right it isn ...

You 're right it isn 't always just the console causing the issue, but the main thing here is that most things are pointing to the system. The problem here is that they can 't really use a graphical penalty to up performance due to the fact that 256MB of ...