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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
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Core Technology - Senior Systems Engineer
 
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Blogs

Glen Martin's Blog

Indie developer and company owner.

Glen Martin's Comments

Comment In: Building an iOS Hit: Phase 1 [Feature - 02/01/2012 - 04:20]

Great idea for an article ...

Great idea for an article thank you for taking the time to share...

Comment In: Scribblenauts Remix for iOS tops 1M downloads [News - 02/03/2012 - 06:37]

I think I may be ...

I think I may be crazy but I enjoy Remix more than the original...

Comment In: DICE 2010: Naughty Dog's Lemarchand On Why The Studio Has No Producers [News - 02/18/2010 - 01:56]

That is to say, the ...

That is to say, the people actually making the game. Save you money on producers as well. Trust your talent.

Comment In: DICE 2010: Zynga's Reynolds On 'Social' First And Foremost [News - 02/18/2010 - 05:27]

Without metrics, Zynga would have ...

Without metrics, Zynga would have never known that. Because nobody has ever had the thought that girls like pink and boys like blue. To be honest it is hard for smart people and companies to keep it simple, but a lot of times simple works.

Comment In: The Art History... Of Games? Games As Art May Be A Lost Cause [News - 02/08/2010 - 01:32]

...tried to carve out a ...

...tried to carve out a place for Tale of Tales in the game industry but room was never made for them... Isn't it your job as a studio to carve out a place for yourself, it is not the job of the game industry to make room for you. Really ...

Comment In: Pondering Indie Spirit: Derek Yu Speaks [Feature - 12/11/2009 - 04:25]

I don't get the super ...

I don't get the super indie , I mean I wrote a game I wanted to play with a different style of control that is experimental, there is no saving and when you die it is game over and dumbed to the X-Box dashboard. I provide very little in the ...

[More Glen Martin Comments]   

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