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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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Blogs

Glenn O'Bannon's Blog

Glenn O'Bannon's Comments

Comment In: Analysis: All Aboard The Last (Narrative) Express [News - 09/02/2009 - 05:52]

This is an excellent analysis ...

This is an excellent analysis Tom I think you are a little harsh where tunnel-based games are concerned. The games you mentioned were a lot of fun and they had interesting stories at least. The tunnel part often comes from a combination of technical limitations and gameplay considerations, such as ...

Comment In: Opinion: The Complex Question [News - 08/21/2009 - 05:24]

Further, the politics of the ...

Further, the politics of the rest of the development team are not a matter of public record. Two comments about this: 1 That is as it should be. Who wants to lose a third of their potential audience because they have a political viewpoint So you generally shouldn't take a ...

Comment In: Not All Games Tell A Good Story [Blog - 07/06/2009 - 05:52]

Thank you for your thought-provoking ...

Thank you for your thought-provoking post, but I also must disagree with you. 1. Yes, it is all about the player. But that does not mean that a game has to be about the player playing as himself. Even in your good examples of Half-Life 2 and Fall Out 3, ...

Comment In: The Arty Party [Feature - 02/11/2008 - 05:00]

There was a timely article ...

There was a timely article in the Feb 16, 2008 Wall Street Journal. In it, Terry Teachout shows us the result of worrying too much about trying to make a heralded work of art--a malady that Steven Sondheim dubbed importantitis. Teachout tells us about Leonard Bernstein after West Side Story, ...

   

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