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Blogs

Glenn Storm's Blog

Glenn Storm, a.k.a. "SuperApe"

I collaborate to develop experiences that tell a memorable story.

My professional experience ranges from about a decade as Character/EFX Animator in the feature animation industry to around four years as Game Designer in the game industry. Published game titles include "Star Wars: The Clone Wars" and "Sonic The Hedgehog" for the LeapFrog Didj handheld console and the ELECT BiLAT project at USC's Institute for Creative Technologies. I am currently working as Game Designer at the ICT on multiple projects.

My amateur experience involves decades of computer, table top and "acoustic" game design, game modding in the Unreal Engine and mapping for several other game engines, and lately Flash game development.

My personal projects range from game development, to narrative development, including interactive narrative systems, from experiments in artificial intelligence evolution, to the study of organizational behavior and creative management, and from developing Experience Theory to the development of heuristics that can aid in experience design, particularly game design.

You are invited to visit my personal website through this link.

Have Fun!

Member Blogs

Foot In Door : Narrative Designer  Featured Blogs
Posted by Glenn Storm on Wed, 26 Oct 2011 09:01:00 EDT in
Unsolicited advice to win the interview and get the job. This post opens the discussion to Gamasutra and focuses on a Narrative Designer position.
Read More... | 0 Comments

Sentiology.
Posted by Glenn Storm on Thu, 21 Jan 2010 09:15:00 EST in Game Design
This presentation of one designer's notes on the study of experience concludes.
Read More... | 15 Comments

Beyond the Magic Circle
Posted by Glenn Storm on Tue, 19 Jan 2010 09:15:00 EST in Game Design
In what ways do The Magic Circle and real life interrelate within the system of Experience?
Read More... | 0 Comments

Immersion and Persistence
Posted by Glenn Storm on Fri, 15 Jan 2010 09:15:00 EST in Game Design
Can two related ludic concepts be understood further via the Lens of the System of Experience?
Read More... | 5 Comments

Competency, Autonomy and Relatedness
Posted by Glenn Storm on Thu, 14 Jan 2010 09:15:00 EST in Game Design
Is the concept of basic needs from Self-Determination Theory consistent with Experience as asserted?
Read More... | 0 Comments

Variation, Chance and Randomness
Posted by Glenn Storm on Tue, 12 Jan 2010 09:15:00 EST in Game Design
Can the Lens of the System of Experience reveal distinctions between types of Variation?
Read More... | 4 Comments

[More Glenn Storm Blogs]   

Glenn Storm's Comments

Comment In: Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [Feature - 02/07/2012 - 04:25]

This ...

This

Comment In: Opinion: Being there? [News - 01/30/2012 - 03:59]

The problem described here as ...

The problem described here as a cultural expectation of physical proximity is one that requires a cultural shift to change. The problem is acute as described here, but is also evident in situations ranging from a co-worker stuck in traffic or at a remote conference, to residing in another city ...

Comment In: GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest [News - 01/25/2012 - 03:06]

Nice ...

Nice

Comment In: Zynga accused of cloning hit indie iPhone game Tiny Tower [News - 01/25/2012 - 08:57]

Well, they say imitation is ...

Well, they say imitation is the sincerest form of ... nah, that just sux.

Comment In: Denki's Quarrel comes to XBLA after long delay [News - 01/17/2012 - 12:57]

Thumbs up Go Denki : ...

Thumbs up Go Denki : D

Comment In: In-depth: Designing for the untestable [News - 01/10/2012 - 08:15]

This is a great read, ...

This is a great read, Claire. It's all good. Thank you. On the point of asking your AI programmer for bot help, there's a significant amount of mileage one can gain from putting these requests in different terms use all, but there are some correlations that might seem more practical ...

[More Glenn Storm Comments]   

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