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Glenn Storm, a.k.a. "SuperApe"
I collaborate to develop experiences that tell a memorable story.
My professional experience ranges from about a decade as Character/EFX Animator in the feature animation industry to around four years as Game Designer in the game industry. Published game titles include "Star Wars: The Clone Wars" and "Sonic The Hedgehog" for the LeapFrog Didj handheld console and the ELECT BiLAT project at USC's Institute for Creative Technologies. I am currently working as Game Designer at the ICT on multiple projects.
My amateur experience involves decades of computer, table top and "acoustic" game design, game modding in the Unreal Engine and mapping for several other game engines, and lately Flash game development.
My personal projects range from game development, to narrative development, including interactive narrative systems, from experiments in artificial intelligence evolution, to the study of organizational behavior and creative management, and from developing Experience Theory to the development of heuristics that can aid in experience design, particularly game design.
You are invited to visit my personal website through this link. Have Fun!
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Member Blogs
Foot In Door : Narrative Designer  |
| Posted by Glenn Storm on Wed, 26 Oct 2011 09:01:00 EDT in
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| Unsolicited advice to win the interview and get the job. This post opens the discussion to Gamasutra and focuses on a Narrative Designer position. |
| Read More... | 0 Comments |
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Sentiology. |
| Posted by Glenn Storm on Thu, 21 Jan 2010 09:15:00 EST in
Game Design
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| This presentation of one designer's notes on the study of experience concludes. |
| Read More... | 15 Comments |
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Beyond the Magic Circle |
| Posted by Glenn Storm on Tue, 19 Jan 2010 09:15:00 EST in
Game Design
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| In what ways do The Magic Circle and real life interrelate within the system of Experience? |
| Read More... | 0 Comments |
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Immersion and Persistence |
| Posted by Glenn Storm on Fri, 15 Jan 2010 09:15:00 EST in
Game Design
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| Can two related ludic concepts be understood further via the Lens of the System of Experience? |
| Read More... | 5 Comments |
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Competency, Autonomy and Relatedness |
| Posted by Glenn Storm on Thu, 14 Jan 2010 09:15:00 EST in
Game Design
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| Is the concept of basic needs from Self-Determination Theory consistent with Experience as asserted? |
| Read More... | 0 Comments |
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Variation, Chance and Randomness |
| Posted by Glenn Storm on Tue, 12 Jan 2010 09:15:00 EST in
Game Design
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| Can the Lens of the System of Experience reveal distinctions between types of Variation? |
| Read More... | 4 Comments |
[More Glenn Storm Blogs]
Glenn Storm's Comments
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Comment In: Opinion: Being there? [News - 01/30/2012 - 03:59]
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The problem described here as ... The problem described here as a cultural expectation of physical proximity is one that requires a cultural shift to change. The problem is acute as described here, but is also evident in situations ranging from a co-worker stuck in traffic or at a remote conference, to residing in another city ... |
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Comment In: Zynga accused of cloning hit indie iPhone game Tiny Tower [News - 01/25/2012 - 08:57]
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Well, they say imitation is ... Well, they say imitation is the sincerest form of ... nah, that just sux. |
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Comment In: In-depth: Designing for the untestable [News - 01/10/2012 - 08:15]
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This is a great read, ... This is a great read, Claire. It's all good. Thank you. On the point of asking your AI programmer for bot help, there's a significant amount of mileage one can gain from putting these requests in different terms use all, but there are some correlations that might seem more practical ... |
[More Glenn Storm Comments]
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