Latest News
spacer View All spacer
 
November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
 
Gargantuan Studios
Lead World Designer
spacer
Blogs

Glenn Storm's Blog

Glenn Storm, a.k.a. "SuperApe", is a game designer and story artist specializing in developing memorable experiences that tell a compelling story.

My professional experience ranges from about a decade as Character/EFX Animator in the feature animation industry to around three years as Game Designer in the game industry. Published game titles include "Star Wars: The Clone Wars" and "Sonic The Hedgehog" for the LeapFrog Didj handheld console and the ELECT BiLAT project at USC's Institute for Creative Technologies. I am currently working as Game Designer at the ICT.

My amateur experience involves decades of computer, table top and "acoustic" game design, game modding in the Unreal Engine and mapping for several other game engines, and lately Flash game development.

My personal projects range from game development, to narrative development, including interactive narrative systems, to experiments in artificial intelligence evolution, to the study of organizational behavior and creative management, to the study of Experience and developing heuristics that can aid in experience design, particularly game design.

My personal website can be found here:
http://home.netcom.com/~ghstorm/

Have Fun!

Glenn Storm's Comments

Comment In: Upping The Craft: Susan O'Connor On Games Writing [Feature - 11/20/2009 - 05:35]

I was glued to my ...

I was glued to my screen from the start of the interview. This was eavesdropping on a wonderful conversation on topics I truly care about. I'm mildly stunned and wonderfully so. Thank you very much. This focus on the perspective from the writer who's been through productions in various capacities ...

Comment In: An Indie Developer’s “Biggest Mistake” [Blog - 11/18/2009 - 10:55]

Finding a business partner may ...

Finding a business partner may prove harder than developing your game. qft

Comment In: Flash Game: Small Worlds [Blog - 11/18/2009 - 02:58]

I remember seeing this from ...

I remember seeing this from the Casual Game Design Comp, but hadn't looked deeper than that. Thanks for the recommendation.

Comment In: Analyst: Over 60 Percent Of All iPhone Apps Have Been Pirated [News - 11/18/2009 - 06:49]

That's how I read it ...

That's how I read it too, Mark. 60 of 8 ... 4.8 of the apps out there have definitively been pirated ... , or perhaps, ... an estimated 60 of the apps out there ...

Comment In: iPhone Piracy: The Inside Story [Feature - 11/18/2009 - 02:55]

James: I do agree with ...

James: I do agree with that. I should have made clearer my point that 'the pirate track' of the game be made obvious and difficult to play at the same time while hinting at the proper play you'd have if you brought it legit. A big pirate flag running past ...

Comment In: Activision Unveils Bay Area-Based Sledgehammer Games [News - 11/17/2009 - 03:11]

Best of luck Hire some ...

Best of luck Hire some of our recently laid off brethren :

[More Glenn Storm Comments]