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Blogs

Glenn Storm's Blog

Glenn Storm, a.k.a. "SuperApe"

I collaborate to develop experiences that tell a memorable story.

My professional experiences range from about a decade as Character/EFX Animator in the feature animation industry to more than six years as Game Designer in the game industry. Published game titles include "Star Wars: The Clone Wars" and "Sonic The Hedgehog" for the LeapFrog Didj handheld console. As Game Designer at the ICT, I worked on projects ranging from non-linear authoring tool design to design lead on large-scale virtual reality story-based adventures. (Roundtable, Bravemind, STRIVE)

Other experience involves decades of computer, table top and "acoustic" game design, game modding in the Unreal Engine and mapping for several other game engines, Flash games, HTML5 game engine development, Unity game development and game design consultation.

Personal projects range from game development, to A.I., to Experience Theory, to story. You are invited to visit my personal website through this link.

Have Fun!

Member Blogs

Foot In Door : Narrative Designer  Featured Blogs
Posted by Glenn Storm on Wed, 26 Oct 2011 09:01:00 EDT in
Unsolicited advice to win the interview and get the job. This post opens the discussion to Gamasutra and focuses on a Narrative Designer position.
Read More... | 1 Comments

Sentiology.
Posted by Glenn Storm on Thu, 21 Jan 2010 09:15:00 EST in Design
This presentation of one designer's notes on the study of experience concludes.
Read More... | 15 Comments

Beyond the Magic Circle
Posted by Glenn Storm on Tue, 19 Jan 2010 09:15:00 EST in Design
In what ways do The Magic Circle and real life interrelate within the system of Experience?
Read More... | 0 Comments

Immersion and Persistence
Posted by Glenn Storm on Fri, 15 Jan 2010 09:15:00 EST in Design
Can two related ludic concepts be understood further via the Lens of the System of Experience?
Read More... | 5 Comments

Competency, Autonomy and Relatedness
Posted by Glenn Storm on Thu, 14 Jan 2010 09:15:00 EST in Design
Is the concept of basic needs from Self-Determination Theory consistent with Experience as asserted?
Read More... | 0 Comments

Variation, Chance and Randomness
Posted by Glenn Storm on Tue, 12 Jan 2010 09:15:00 EST in Design
Can the Lens of the System of Experience reveal distinctions between types of Variation?
Read More... | 4 Comments

[More Glenn Storm Blogs]   

Glenn Storm's Comments

Comment In: Effectiveness and Tripwires for new leaders [Blog - 05/30/2013 - 02:39]

At the Institute for Creative ...

At the Institute for Creative Technologies at USC, I was design lead where we developed and shipped an advanced prototype called INOTS that places individuals in a real office with a projection wall to complete the environment and display a character mixed reality . This gave the approximate environment to ...

Comment In: 8 Reasons I Can't Help You [Blog - 05/28/2013 - 05:44]

Good information, Keith. Thank you. ...

Good information, Keith. Thank you. Congrats on getting the two studios ' ears, and 'good for you ' to those two studios. Seeking improvement is a noble and productive endeavor.

Comment In: Cast Away [Blog - 05/15/2013 - 08:00]

I guess my thought then ...

I guess my thought then is, try not to take this situation personally, particularly if it isn 't even human on the other side. And you 're right to point out the talent pool saturation, and the need for feedback. r n r nAs a thought experiment, useful feedback from ...

Comment In: Video: Fixing toxic online behavior in League of Legends [News - 04/26/2013 - 02:32]

A very impressive talk. Thanks, ...

A very impressive talk. Thanks, Jeffery.

Comment In: Black Annex: A QBasic game for the 21st century [News - 04/15/2013 - 02:34]

QBasic is awesome, this is ...

QBasic is awesome, this is great Using a known language read: old skool to learn systems, processes and to experiment is a great way to focus on what you want to learn with less chance of getting distracted or thrown off course. This game looks great

Comment In: New, significant layoffs hit Electronic Arts [News - 04/11/2013 - 01:42]

Best of luck to all ...

Best of luck to all those affected.

[More Glenn Storm Comments]   

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