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Gonzalo Daniel's Blog

Member Blogs

Videogame Storytelling: Untouched
Posted by Gonzalo Daniel on Tue, 19 Jan 2010 09:45:00 EST in Game Design
Magic formula to believable interactive storytelling?
Read More... | 2 Comments

   

Gonzalo Daniel's Comments

Comment In: Arkham City's Catwoman Content Tied To Online Pass [News - 10/13/2011 - 07:44]

So another case where the ...

So another case where the pirate version is better than the original Spore much

Comment In: GDC Online: Blizzard Creative Boss Calls Writers 'Keepers Of The Flame' [News - 10/10/2011 - 11:19]

This guy right here is ...

This guy right here is the creator of the best stories on a single player campaign I ve ever played, having Starcraft on the top by far. The game may be in a certain way just talking heads, but its one of the most engaging and character rich games ive ...

Comment In: Feature: Finding The Horror In Survival Horror [News - 09/07/2011 - 09:47]

Dead Space 1 Dead Space ...

Dead Space 1 Dead Space 2

Comment In: Newell: 'Premature Monetization Is The Root Of All Evil' [News - 08/29/2011 - 10:42]

All that this article said ...

All that this article said was Half Life 3 isn t coming yet

Comment In: The Problem With Games That Scare [Blog - 12/08/2010 - 06:11]

I think there could be ...

I think there could be a couple more games that need to be mentioned in this article. Dead Space and Amnesia: The Dark Descent. Both of them work the genre in amazing ways, and in my opinion, explore it in new ways that are really interesting. Sure, Dead Space may ...

Comment In: L.A. Noire’s Pioneering Motion Capture Draws 'Line In The Sand' For Animation [News - 11/16/2010 - 07:04]

I was shocked by the ...

I was shocked by the trailer, no matter how high production values any game has, they always hit the dreadful uncanny valley, at least in facial animation and lip sync. This game hits the spot in so many levels, the first second of dialogue in the trailer is amazing. Now ...

[More Gonzalo Daniel Comments]   

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