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Blogs

Gord Cooper's Blog

Check out my portfolio!

Brand new stuff going up there, including my final project at Vancouver Film School, and some newer work on story, character and level design.

Please be sure to check out my story Without You, as well - I worked a long time to craft it to where it's at, and I'm really pleased with how it turned out. Throw me some feedback, I'll throw you the whip!

Also, see me here at LinkedIn

Member Blogs

My recent paper on Ultima 7 Part 2: The Serpent Isle
Posted by Gord Cooper on Sun, 30 Aug 2009 07:24:00 EDT in Game Design
Recently, I was given the assignment of taking a favourite game, and deconstructing it. I did, and here it is. Hope you like it! Referenced materials are easy enough to find, but I will cite at the end of the paper itself.
Read More... | 1 Comments

   

Gord Cooper's Comments

Comment In: A Postcard From SXSW: A New 'Lord British' Game In The Texas Sun [News - 03/14/2011 - 05:43]

Steve, unless you have something ...

Steve, unless you have something more constructive to say, why not just leave it alone Garriott is still a bandwagon - he's gone the way of the crazy post-game designer, and travelling to SPACE. In his spare time, he designs traps and secret rooms in his insane mansion. As for ...

Comment In: Postmortem: WayForward's A Boy and His Blob [Feature - 02/11/2010 - 08:50]

If it's not too much ...

If it's not too much trouble, could I ask what engine this game was built on An existing engine, or proprietary, in-house Basically, my group is working on a final project, and we're going to use Unity, but we wanted to know what kind of pipeline a game like ABAHB ...

   

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