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Graham Luke's Blog

 
 

Graham Luke's Comments

Comment In: [Feature - 03/19/2008 - 05:20]

Someone doesn 't like FF7. ...

Someone doesn 't like FF7. Uh oh.... r n r nGreat writing so far - only partway through.

Comment In: [Blog - 12/03/2015 - 06:12]

Some notes: r n r ...

Some notes: r n r n1. A code of conduct is a good thing but doesn 't guarantee much. Though, you probably know that. r n r n2. Hiring women and minorities is good. More importantly, hiring anyone that complements the strengths of the team is good. More than just ...

Comment In: [Blog - 11/12/2015 - 12:20]

If there was any sub-discipline ...

If there was any sub-discipline for a designer to be proficient with, I 'd recommend programming. So I agree with you there, that coding matters. r n r nWhen I speak to a designer that clearly lacks programming know-how, that can be a major disappointment, and barrier in our communication. ...

Comment In: [Blog - 10/30/2015 - 12:43]

Oh cool. I wasn 't ...

Oh cool. I wasn 't expecting a civil reply.... Forums always degrade my faith in people. r n r nI just meant that there are many things to consider when talking about input. You cover a very particular subsection of those things. The rules themselves you mention are still strong ...

Comment In: [News - 08/06/2015 - 04:11]

In Starcraft all shots hit ...

In Starcraft all shots hit all of the time. The randomness comes from complexities that hinder you faster than you can deal with them, such as enemies getting pushed up against a wall, or a flank coming in awkwardly. Complexity creates perceptual randomness, but with skill you can reduce the ...

Comment In: [Blog - 08/12/2015 - 06:38]

@TC Weidner r n r ...

@TC Weidner r n r nI think it depends on the execution.