GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Trendy Entertainment
Gameplay Producer
spacer
Blogs

Greg Back's Blog

Greg Back's Comments

Comment In: The Saturday Paper - Making Magic (Spells) [Blog - 04/13/2013 - 08:43]

This game, Bosses Forever, pits ...

This game, Bosses Forever, pits a player with a very basic growth tree against a boss that constantly evolves based on your choices: http://www.bossesforever.com/

Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]

How is this system different ...

How is this system different than randomly generated dungeon crawlers or platformers Those generate levels based on expected parameters like is solvable, employs variety, etc. What does this do that is more intelligent

Comment In: Cult of personality: Why do fans love video game execs? [News - 02/26/2013 - 02:51]

Even before I entered game ...

Even before I entered game development, it was the big dog creatives I knew about before the executives. Kojima, Miyamoto and Newell were names I always heard more of than Kaz Hirai and Reggie Fils-Aime. The only times I remember those names from was during console release.

Comment In: Why targeting 'whales' shouldn't be a cornerstone of free-to-play design [News - 06/04/2012 - 11:11]

What is wrong with having ...

What is wrong with having exclusivity for pay items if they don 't affect game balance I agree with you when referring to OP gear in a competitive game, but I have seen nothing but positive feedback over hard to get essentially visual items. In the F2P MMO I work ...

Comment In: Japan's game devs must not ignore multiplayer, says Cliff Bleszinski [News - 05/11/2012 - 11:19]

Damn right Dark Souls I ...

Damn right Dark Souls I would love to see more single player games blend multiplayer into their worlds in such a meaningful way. Trekking through a solo experience becomes so much more meaningful when you see the marks of fellow players all around you.

Comment In: Why Robert Bowling left Call of Duty behind [News - 04/24/2012 - 12:36]

build a universe without gameplay ...

build a universe without gameplay mechanics... second life

[More Greg Back Comments]   

UBM Tech