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April 25, 2014
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Greg Back's Blog

 
 

Greg Back's Comments

Comment In: [Blog - 05/19/2013 - 02:06]

This is a fantastic start. ...

This is a fantastic start. One thing I was wondering is how you would handle tiling a texture along a single quad. For instance if I had a brick texture somewhere on the atlas and I would like to tile it without generating more quads, how could it be repeated

Comment In: [Blog - 04/13/2013 - 08:43]

This game, Bosses Forever, pits ...

This game, Bosses Forever, pits a player with a very basic growth tree against a boss that constantly evolves based on your choices: http://www.bossesforever.com/

Comment In: [Feature - 04/01/2013 - 04:35]

How is this system different ...

How is this system different than randomly generated dungeon crawlers or platformers Those generate levels based on expected parameters like is solvable, employs variety, etc. What does this do that is more intelligent

Comment In: [News - 02/26/2013 - 02:51]

Even before I entered game ...

Even before I entered game development, it was the big dog creatives I knew about before the executives. Kojima, Miyamoto and Newell were names I always heard more of than Kaz Hirai and Reggie Fils-Aime. The only times I remember those names from was during console release.

Comment In: [News - 06/04/2012 - 11:11]

What is wrong with having ...

What is wrong with having exclusivity for pay items if they don 't affect game balance I agree with you when referring to OP gear in a competitive game, but I have seen nothing but positive feedback over hard to get essentially visual items. In the F2P MMO I work ...

Comment In: [News - 05/11/2012 - 11:19]

Damn right Dark Souls I ...

Damn right Dark Souls I would love to see more single player games blend multiplayer into their worlds in such a meaningful way. Trekking through a solo experience becomes so much more meaningful when you see the marks of fellow players all around you.