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Blogs

Greg Bemis's Blog

Greg Bemis's Comments

Comment In: Designing the Wii U [Blog - 04/26/2013 - 03:58]

I don 't know for ...

I don 't know for sure if this was what Nintendo was thinking with the name, but I kind of figured Wii U was meant to illustrate the push towards asymetrical gameplay showcased in Nintendoland and ZombieU. r n r nWii versus U. r n r nStill, the fact that ...

Comment In: Making a Prototype of the Future: The Development of Immercenary [Feature - 09/19/2012 - 04:00]

Wow. This brings back memories. ...

Wow. This brings back memories. Definitely an out-of-the-box title. I still have my working 3DO and Immercenary.

Comment In: The Game Designer Class - What skills does he use? [Blog - 03/11/2012 - 03:02]

Game development has nothing to ...

Game development has nothing to do with playing games r n r nI 'm guilty of saying this to my game design students. And you are correct that it 's not really true. What I try to get them to focus on are the many, many different kinds of games ...

Comment In: Planescape: Torment and the Evolution of the RPG [Blog - 02/16/2012 - 05:49]

Nice post, Glen. I recommend ...

Nice post, Glen. I recommend you get thee to a computer and play Ultima 4, 5, and 7. I think you'll find the themes explored go deeper than you might think.

   

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