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Greg Costikyan's Blog
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I design games. I rant about games. I read books to small children. I cook. That's about it, really. Oh, at present, I'm a senior game designer at Playdom's San Francisco studio.
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Expert Blogs
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Tabletop: Analog Game Design |
| Posted by Greg Costikyan on Mon, 08 Aug 2011 11:52:00 EDT in
Game Design
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| ETC Press, the publishing arm of Carnegie Mellon's Entertainment Technology Center, has just released a book I co-edited with Drew Davidson, entitled Tabletop: Analog Game Design. |
| Read More... | 0 Comments |
Game Poems: Acting Games Meet Story Games  |
| Posted by Greg Costikyan on Mon, 08 Nov 2010 07:56:00 EST in
Game Design
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| "Game poems:" Short roleplaying exercises that build a bridge between theatrical improv and tabletop roleplaying. |
| Read More... | 1 Comments |
Fluxus Games  |
| Posted by Greg Costikyan on Tue, 05 Oct 2010 01:10:00 EDT in
Game Design
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| A discussion of the Fluxus art movement, the "games" Maciunas, Ono, and other practitioners created, and what we can learn from their oeuvres. |
| Read More... | 6 Comments |
Social Network Games: ARPU over Design  |
| Posted by Greg Costikyan on Tue, 20 Apr 2010 12:39:00 EDT in
Game Design
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| The metrics-driven nature of social network games undoubtedly improve monetization, but are in a way actually deleterious to them =as games=. |
| Read More... | 6 Comments |
Pay with FaceBook and Why Pigs Fly  |
| Posted by Greg Costikyan on Mon, 01 Mar 2010 04:51:00 EST in
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| Social network game providers earn 100% of the consumer dollar, less a small percentage for transaction fees. With FaceBook credits, the network takes 30%. Is this the start of a revenue landgrab by the social networks? |
| Read More... | 10 Comments |
Game Cloning  |
| Posted by Greg Costikyan on Fri, 26 Feb 2010 07:51:00 EST in
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| Game cloning is a big problem in the casual and social game markets -- but not in conventional videogames, mobile games, or the current mass market tabletop or hobby tabletop markets. What's the reason for the difference? |
| Read More... | 0 Comments |
[More Greg Costikyan Blogs]
Greg Costikyan's Comments
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Comment In: Unsocial 'Social' Games [Feature - 05/24/2011 - 04:35]
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Never mind. ... Never mind. |
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Comment In: Playdom Raises $43M, And Lessons for New Entrants [Blog - 11/14/2009 - 12:29]
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Matt: You have a point ... Matt: You have a point -- in a sufficiently large niche, being 3 or lower isn't so bad. But I think the brass ring is in finding something novel that appeals rather than cloning something, since I think the space of possible successful game styles on social networks is much ... |
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Comment In: IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker [News - 11/13/2009 - 01:10]
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Actually, doing a game of ... Actually, doing a game of a bunch of people in a room talking isn't that hard. It's called tabletop roleplaying. |
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Comment In: Where Have All The Shmups Gone!? [Blog - 05/20/2009 - 03:25]
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@Michael: I kind of think ... @Michael: I kind of think it's the other way around. Does the general public know about shmups No. Do they know about adventure games No. Do they know about turn-based strategy No. Do they know about grand strategy games No. As Moore's Wall advances, and development costs spiral inexorably upwards, ... |
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