Greg Costikyan has designed more than 30 commercially published board, roleplaying, computer, online, social, and mobile games, including five Origins Awards winners; is an inductee into the Adventure Gaming Hall of Fame; and is the recipient of the IGDA's Maverick Award for "tireless promotion of independent games." Currently, he works as senior game designer for Loot Drop. He has something of a reputation as a scholar of games, and The Mit Press published his book, UNCERTAINTY IN GAMES, in 2113. He has lectured on game design at universities including the Copenhagen ITU, Helsinki University of Art & Design, RPI, and SUNY Stonybrook; and his writings are used in game studies course across the globe. In addition to academic publications, he has written on games, game design, and game industry business issues for publications including the Wall Street Journal Interactive, the New York Times, Salon, Game Developer Magazine, and Gamasutra. He founded the NYC chapter of the IGDA, and is the author of four published science fiction novels. His personal website may be found at www.costik.com.
My code's checked in on intertubes,/
The frogs are croaking in their cubes,/
The AP wants it yesterday,/
The milestone seems so far away./
You is the first novel I've ever read that gives a palpable sense of what it's like to be a game developer.
The Gladiator posits that games can be a subversive tool to undermine authoritarian societies.
This is the text of the rant I gave at GDC.
[Blog - 05/07/2014 - 04:50]
I haven 't, no. And ...
I haven 't, no. And it 's still a vague notion. But Manifesto Games convinced me that it doesn 't make sense to try to make this work as a conventional venture-funded enterprise it has to be structured to benefit the developers themselves, and directly. And a cooperative structure is ...
[News - 04/02/2014 - 09:51]
[News - 02/25/2014 - 03:39]
Paranoia is a tabletop roleplaying ...
Paranoia is a tabletop roleplaying game, not a boardgame. Also, while Ken has a design credit on Tales of the Arabian Nights, I 'll point out that the lead designer was Eric Goldberg.
[Feature - 01/10/2014 - 02:00]
Well, perhaps. That was the ...
Well, perhaps. That was the least confident thing I felt about saying, but also addresses something about F2P games that makes me acutely uncomfortable.