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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
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Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Greg Louden's Blog

Greg Louden's Comments

Comment In: Greedy Game Design [Blog - 05/01/2009 - 04:35]

Adam, I think we are ...

Adam, I think we are both on the same page now. I also agree that Reducing is a good way of putting your theory. If anything I think the articles name should be changed to Upset Game Designers , describing the need for designers to reduce their idea D I ...

Comment In: Opinion: Too Much Action and Not Enough Adventure Gameplay [Blog - 04/18/2009 - 03:39]

Hey Reid, Thanks for the ...

Hey Reid, Thanks for the response. It's very true that if all the optional side quests of The Darkness are ignored the game is still heavily dependent on action. My only view is that Starbreeze while taking risks in putting as you call it low-key, intimate gameplay in a high-octane ...