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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Greg Wilcox's Blog

Greg Wilcox's Comments

Comment In: Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code [Feature - 03/18/2009 - 05:45]

Excellent piece I'm all for ...

Excellent piece I'm all for more AI with human quirks - particularly in certain action or shooter games where AI seems almost perfect. Now, I'm not asking for Star Wars stormtrooper-style inaccuracy, but it would be nice to see a bit more than the now standard, duck for cover and ...

Comment In: Fallout Designer Jason Anderson Joins inXile For 'Epic' RPG [News - 03/18/2009 - 10:13]

This could be exciting - ...

This could be exciting - I loved TBT remake. I'll have to keep my ear to the ground and the other listening for trains ...

Comment In: Gameplay Fundamentals: The Identity Crisis in the Racing Genre [Feature - 03/11/2009 - 05:05]

On the other hand, it's ...

On the other hand, it's a big DUH here. Where else can you actually GO with the genre everything that has been done HAS been done to death and beyond. well, it would be nice to have a remake of Grand Prix Legends on current consoles . we're about at ...

Comment In: Game Artists: The Three Cardinal Rules [Feature - 03/12/2009 - 04:35]

Excellent piece As one of ...

Excellent piece As one of those artsy types and an old fart with 36 years of gaming experience , it's great to see some common sense stuff hold fast over time. Um... so when are you guys going to start working on Summoner 3 You've got the engine Saint's Row ...

Comment In: Can You Create A Must-Have Wii Game? [Feature - 03/09/2009 - 03:05]

Interesting enough, Nintendo really doesn't ...

Interesting enough, Nintendo really doesn't need the hardcore gamers that gripe endlessly about the system not having the games they want when they want them and I hope all of these complainers ran out and bought titles like No More Heroes, Blast Works, MadWorld, HOTD:OK, Deadly Creatures and the few ...

Comment In: Interview: Terminal Reality's Kreiner Gets Infernal [News - 03/17/2009 - 05:55]

I took notice of the ...

I took notice of the Terminal Engine way back when Bloodrayne was released and I was definitely impressed primarily by the physics engine in terms of destructible objects , so it's great to see it getting out where more developers will get the chance to use it. If I'm not ...

[More Greg Wilcox Comments]