How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
A look into the coverage of the Nintendo Switch event.
Optimizing a Unity game for the Gear VR.
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Using data from over 270,000 gamers, we’ve put together some findings on the percentage of female gamers across game genres.
mini2Dx 1.3.0 introduced support for adaptive user interface layout and navigation to allow for single UI implementations to work on all screen sizes and input devices. We explore a a high level overview of how the framework achieves.
As I started working on our next game, I noticed a very strange and unpleasant behaviour:
when scrolling the viewport, the animation was stuttering. Here's how I fixed it.
Nintendo have grabbed the year by the horns by showcasing the Nintendo Switch and announcing new entries for the hit Fire Emblem series.
While a forum can be an important part of a flourishing online community, there are other things you can do to provide more value to your users.
Some of my findings after reading chapter one of "Entering the Metaverse: A Guide to Joining the Virtual Reality Industry Entering the Metaverse: A Guide to Joining the Virtual Reality Industry" by Liv Erickson