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September 26, 2016
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September 26, 2016
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Posted by Bob Whitaker on 09/26/16 10:36:00 am in Console/PC, Serious
Bob talks with Professor William Deverell about L.A. Noire. Topics include the postwar boom, the history of the LAPD, and race and ethnic relations in Los Angeles.

Posted by Simon Carless on 09/25/16 11:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.

Posted by Jeff Vogel on 09/23/16 09:31:00 am in Design, Programming, Serious, Indie
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.

Posted by Bryant Francis on 09/23/16 09:30:00 am in Design, Console/PC
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn't quite make it due to a scheduling conflict. He was kind enough to share a few memories of his work on the game.

Posted by Jason Bakker on 09/23/16 09:30:00 am in Design
Our team is creating a game that is best defined as a real-time story. In this post I cover what a real-time story is, talk about our main influences - The Last Express and Sleep No More - and discuss the design constraints we've chosen for the game.

Posted by Stanislav Costiuc on 09/22/16 09:57:00 am in Design, Console/PC, Indie, Smartphone/Tablet
In this post I examine the mobile-to-console port of Badland.

Posted by Yaniv Nizan on 09/26/16 10:36:00 am in Business/Marketing, Smartphone/Tablet
The latest report from Comscore reveals some interesting findgins about a special type of users called Heavy App Downloaders. For game publishers, heavy app downloaders could be the users who drive the most amount of ad revenue from ads - the ad whales.

Posted by Mark Rosner on 09/26/16 10:35:00 am in
The Lean Startup offers smart advice, but it doesn't always apply directly to game development. That said, there are ways you can apply the idea of building a simple product for release. Here’s how to do it in the gaming world.

Posted by Marcus Bäumer on 09/23/16 09:32:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.

Posted by Adam Wu on 09/23/16 09:30:00 am in Business/Marketing, Social/Online, Smartphone/Tablet
Since most millennials have more than two mobile devices on hand, their worlds are well inside the smaller screens. Mobile eSports is going to be their basic need, not only entertainment.

Posted by Matthew McCaffrey on 09/23/16 09:29:00 am in Business/Marketing, Serious
In the last few years, there has been an explosion of interest in the economics of the video game industry, and especially in the digital economies that emerge within games.

Posted by Matthew McCaffrey on 09/23/16 09:28:00 am in Business/Marketing, Design, Production, Serious
It wasn’t so long ago that the idea of an “in-game economy” was little more than a hopeful metaphor, but today, many games feature intricate and evolving marketplaces.