Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 1, 2016
arrowPress Releases
June 1, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Stanislav Costiuc on 05/31/16 12:31:00 pm in Design, Console/PC
Let's examine how Uncharted: Drake's Fortune uses weapon progression to create emotional experience.

Posted by Winifred Phillips on 05/31/16 12:30:00 pm in Audio, Console/PC
Music uses many techniques to intensify suspense in games. In Part 2 of this continuing discussion, we consult expert opinions, & examine excerpts of music I composed as a member of the music team for the Homefront: The Revolution first person shooter.

Posted by Junxue Li on 05/31/16 12:27:00 pm in Design, Art, VR
In this series, I share with you my experience of visiting the most exciting VR museums in the world.This is Part 2 of the series.

Posted by Rob Lockhart on 05/31/16 12:25:00 pm in Programming, Serious
The idea of using simple games and apps to teach programming has come under fire. I come to its defense.

Posted by Chris Hildenbrand on 05/31/16 11:43:00 am in Art, Indie
The first part of the tutorial series on special effects (as requested by you) is up on the 2d game art guru blog ( http://tinyurl.com/jgfjxxu ). I started the series with vector art motion trails using inkscape.

The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.





One of the most important Unity features is the ability to choose a rendering path. Author: Piotr Korzuszek (The Knights of Unity)

Posted by Andrew Husband on 05/31/16 05:55:00 pm in
An analysis of player responses to various implementations of mobile game freemium models and what that says about the market as a whole.

Our recent Kickstarter campaign to fund the final stages of development of our upcoming puzzle-platforming adventure game, Me And My Dinosaur, was a failure. We discuss the preparations we made before launch, our campaign stats, and where we went wrong.

Posted by Dave Leaver on 05/31/16 12:36:00 pm in Programming, Indie, Social/Online
Thanks to the rapid pace of improvement in web development technologies, HTML 5 has a great deal of tooling to help you develop and iterate faster. Learn about them in this article.

There's a new game in a franchise you love and it's not what you expected from the series. It's as if the developers were making a completely different game and SOMEONE forced them to re-skin it as a new entry in an existing franchise.

Posted by Chris Moeller on 05/31/16 12:35:00 pm in Programming, Console/PC, Indie
How to prepare and upload your LibGDX Java game to steam