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May 26, 2017
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Posted by Thomas Grip on 05/24/17 09:57:00 am in Design
This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact.

Posted by Bryant Francis on 05/24/17 09:56:00 am in Design, Console/PC
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.

Posted by Tim Merel on 05/24/17 09:53:00 am in Business/Marketing, Smartphone/Tablet, VR
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?

Posted by Sande Chen on 05/24/17 09:30:00 am in Business/Marketing, Design
In this article, game designer Sande Chen reflects on the relationship between metrics and game design.

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This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.





Posted by Josh Bycer on 05/26/17 09:55:00 am in Design, Console/PC, Indie
Today's post looks at the knowledge gap between consumers and designers, and if there is an easy way to close it.

Posted by Joshua Adam on 05/26/17 09:55:00 am in
Death, permadeath, and perma-non-death.

Posted by Andrew Greenberg on 05/26/17 09:54:00 am in Production, Social/Online
Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with their fans. It also offers a while new way to playtest indie games, with advantages developers have never before enjoyed. Learn why this could be for you.

Posted by Vijay Srinivasan on 05/26/17 09:54:00 am in Business/Marketing, Production, Indie
Indian games industry is abundant with talent but not without the shortcomings. A quick look into the downside of the Indian games Industry from my perspective and potential solutions to improve upon the issues to reach the next level.

Posted by daniel dilallo on 05/26/17 09:54:00 am in Production, VR
Big companies are finding out quickly making a VR film is tough. So how can us little guys do it if the big boys are struggling? Well, I'm here to help you with that, right now you can compete with the big boys and get your film out there.

Posted by Jakub Dockal on 05/25/17 01:45:00 pm in Design, Indie
Building system is core mechanic in our upcoming FPS with TD elements called Band of Defenders. And it wasn't easy to make it as simple and fun as possible.