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October 21, 2014
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October 21, 2014
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Posted by E McNeill on 10/21/14 02:00:00 pm in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!

Posted by bruce wilcox on 10/20/14 02:36:00 pm in Programming
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.

Posted by Adrian Bauer on 10/20/14 02:36:00 pm in Design, Console/PC, Indie
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.

Posted by Lewis Pulsipher on 10/20/14 02:36:00 pm in Design
This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long.

Posted by Bill Gardner on 10/17/14 12:30:00 pm in Business/Marketing, Design, Production, Console/PC
Using personas as a tool to get inside heads.

Posted by Ian Bogost on 10/16/14 07:33:00 pm in Business/Marketing, Design, Indie
On isolationism in game development; my Indiecade 2014 talk





Posted by Marcelo Martins on 10/21/14 02:01:00 pm in Audio, Programming, Console/PC
The Musical Box features 30 articles focusing on game music production and implementation. The first edition is dedicated to the Nintendo DS Game The Legend of Zelda - Spirit Tracks.

Posted by Raul Otaolea on 10/21/14 02:00:00 pm in Business/Marketing, Social/Online, Smartphone/Tablet
Raul Otaolea, co-founder and CEO of WiMi5, has 14 years of experience in web games. WiMi5 is building an unprecedented online platform to create, publish and monetize web games so that indie game developers can leverage HTML5 potential. Raul discusses how

Posted by E Zachary Knight on 10/21/14 02:00:00 pm in
In which I publicly state my opposition to bullying and harassment in the games industry.

Posted by Paul Furio on 10/21/14 02:00:00 pm in Business/Marketing, Indie
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.

Continuing our look at sales strategies, we come to the use of cross game promotions as a way to leverage IPs together to get more visibility and sales.

Posted by Raven Kelly Smith on 10/21/14 02:00:00 pm in Business/Marketing, Design, Console/PC
A comparison between Bungie's Destiny and Monolith's Shadow of Mordor, and the reasoning behind the wide felt disappointment behind Destiny and the perceived success of Shadow of Mordor.