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Haris Orkin's Blog

 

I’m a screenwriter and playwright who gladly left Hollywood behind in 2004  to work as a writer and narrative designer in games. My credits include Dungeons and Dragons: DragonshardCommand and Conquer: Kane’s WrathRed Alert 3, the Call of Juarez series, Dead Island, and Company of Heroes 2.    I’m currently working with Techland on Dying Light

 

Haris Orkin's Comments

Comment In: [Blog - 01/08/2014 - 01:57]

An excellent article. I think ...

An excellent article. I think you absolutely nailed it. I had all those same issues with Infinite. The game play mechanics didn 't really jive with the narrative and then the narrative completely fell apart for me. The world was breathtaking, but in the end felt pretty hollow. I would ...

Comment In: [Feature - 01/09/2012 - 04:00]

Rather then tell the the ...

Rather then tell the the actor what emotion to play, it's better to help them find and reach that emotion themselves. Just like Ken Levine says. Trust your actors. If you set the scene and explain the character and what the character wants, a good actor will find the truth ...

Comment In: [Blog - 09/07/2010 - 11:11]

Okay, that's a little harsh, ...

Okay, that's a little harsh, Nick. I agree that what Brandon is talking about is creative writing 101. The best designed and written games already incorporate many of the points he brought up. But many games still don't incorporate any of them. Which is probably what inspired him to write ...

Comment In: [Blog - 06/25/2010 - 01:29]

Nice article, Christopher. This is ...

Nice article, Christopher. This is something I wrestle with everyday. I think the best games with narrative are designed hand in hand with the game mechanics. The game mechanics should enfluence the narrative as much as the narrative influence the game mechanics. So character traits and their abilities in the ...

Comment In: [Blog - 01/13/2010 - 05:19]

Every game I've worked on ...

Every game I've worked on has had a mp component, but the single player is where all the focus and most of the money is spent. I worked on three Command and Conquer games and they are extremely popular multiplayer RTS games. And there is a large and dedicated fan ...

Comment In: [News - 12/23/2009 - 11:05]

I think they're severely underestimating ...

I think they're severely underestimating Red Dead Redemption.