GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Dev-Ops Engineer
spacer
Blogs

  Getting/Making Game Music that Fits - Classic Genre Series - A Look Back, Forward
by Harry Mack on 12/20/12 03:04:00 pm
Post A Comment Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

This year, I took some time to write out some tips on how to tackle a variety of different styles, and plan to continue to do so next year. It's been a lot of fun and hopefully useful to aspiring audio designers and for producers looking for a better lexicon to communicate to their audio designers.

While I’ve been in the audio design for video games business over a decade now, I know that there’s a heck of a lot more for me to learn. At first, I was very reluctant to break out of my initial niche genre: classic RPG scores. I swore those would be the only games I would make music for, but if that were the case, I’d have missed out on all these amazing opportunities to expand my composition skills and work on some very exciting projects. Once I started to make music for games I never thought I’d be making, I wondered what else I could do, so I started a personal project, just for fun. In it, I challenged myself to create some music I never dreamed I’d compose, or will ever have to. Polka music? Hip hop? Turns out, a lot of fun to compose!

Once I got over my initial fears of composing outside my comfort zone, I found there was a lot of challenge, but a lot of reward in doing so. I can safely say I can compose for any game (which I definitely could not do at the beginning of my career!), but so can anyone. All it takes is a little courage, a lot of listening, and the desire to be a well-rounded game audio composer.

 
 
Comments


none
 
Comment:
 




 
UBM Tech