Latest News
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March 14, 2010
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games [5]
 
GDC: Refining The Real-Time Combat In Mass Effect 2 [7]
 
GDC: EA's Cousens Talks Social Gaming's Wal-Mart Parallel [5]
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Latest Features
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March 14, 2010
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [21]
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Latest Jobs
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March 14, 2010
 
Hi-Rez Studios
Level Design - online multiplayer and co-op using Unreal 3
 
Prima Games
Associate Product Manager
 
Liquid Entertainment
Flash and ActionScript Programmer
 
Liquid Entertainment
Scripter (Contractor)
 
PlayFirst
Software Engineer, Social Games, PHP
 
Trion San Diego
MMO Producer
 
Disney Interactive Media Group
Game Design Intern - Summer '10
 
LucasArts
Senior Character TD
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Blogs

Heather Decker's Blog

TechArtist mutant, Right-brain/Left-brain fusion. Current student, graduating from The Art Institute of Pittsburgh Online Division at the end of June '09 with a B.S. in Game Art and Design. Also holding an A.A.S. in Graphic Design, along with computer hardware knowledge that has never been certified. Built three PCs, upgraded countless others. Nursed an abandoned laptop back to life and got to keep it. Hopes to some day obtain an additional PCI-E video card and experience SLI with the main system, but is pretty much a broke college student at this point. Specialty: Jill-of-All-Trades project floater. When the going gets tough, Heather calmly puts on another hat and does whatever it takes. Perks: Fun to look at, easy to get along with. A team-player, down with compromise and cooperation. Despite this poorly written profile, possesses great communication skills and the all-powerful positive mental attitude.