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Heather Decker-Davis's Blog
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A problem-solver and diplomat between disciplines: the technical artist.
Secretary for IGDA Chicago chapter, an organizer for AltDevConf, contributing author on AltDevBlogADay, and more!
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Member Blogs
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Why are we doing this? |
| Posted by Heather Decker-Davis on Mon, 11 Jul 2011 10:25:00 EDT in
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| After finally finishing the student postmortem for Julia's Magnificent Mishap, I felt it would be appropriate to share an early message I had posted to our team forums. |
| Read More... | 0 Comments |
My Experience as an IGDA E3 Scholar  |
| Posted by Heather Decker-Davis on Wed, 29 Jun 2011 11:54:00 EDT in
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| A thorough documentation of Heather M Decker's IGDA E3 Scholar experience, complete with tips for future E3 Scholars. |
| Read More... | 0 Comments |
Battle Blox - the game I playtest in bars  |
| Posted by Heather Decker-Davis on Mon, 28 Mar 2011 12:52:00 EDT in
Design
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| I designed Battle Blox to be easy to pick up and play. To evaluate whether I was successful or not, I began an odyssey of exposing drunk people to my game. |
| Read More... | 11 Comments |
My First GDC: a postmortem  |
| Posted by Heather Decker-Davis on Fri, 18 Feb 2011 01:09:00 EST in
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| After attending my first ever GDC (2010 in San Francisco) I'd like to analyze my experience in the form of a postmortem: what went right, what went wrong, and conclusions. |
| Read More... | 3 Comments |
Heather Decker-Davis's Comments
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Comment In: Opinion: Should I volunteer? [News - 03/27/2012 - 03:42]
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While volunteering for professional groups/organizations ... While volunteering for professional groups/organizations is often pretty straightforward, you 're right that volunteer roles on a development team can get tricky. I 've noticed there are countless I can 't pay you for this work opportunities out there, so it 's important for potential volunteers to get all of ... |
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Comment In: Accessibility: The Defining Feature of the Next Generation [Blog - 03/29/2011 - 01:00]
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These are some good thoughts ... These are some good thoughts Accessibility to new players is a really important consideration. Ramping up complexity or difficulty in a sensible way can also lead to higher player retention. A common digital example that comes to mind is World of Warcraft. When a new player starts, they don't have ... |
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Comment In: Battle Blox - the game I playtest in bars [Blog - 03/28/2011 - 12:52]
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I hadn't been scheduling the ... I hadn't been scheduling the actual dates/times Battle Blox appears, but it's been happening in Eastern Iowa, on the IL/IA border. I'll have to more widely announce the next session |
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Comment In: My First GDC: a postmortem [Blog - 02/18/2011 - 01:09]
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I'd suggest GDC. E3 is ... I'd suggest GDC. E3 is more for press, companies, and business people. GDC will be of much more value to you Definitely check out as many resources as you can before you go, so you can make the most of the trip. If it's your first GDC, try the Expo ... |
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Comment In: Report: Researcher Dismisses Brain Age Benefits [News - 01/27/2009 - 06:54]
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I agree with you guys ... I agree with you guys on this one. If the test was done with a group of middle aged adults and a group of seniors, it would have been more useful. The game isn't intended to make ten-year-olds, who are still completing their basic education, better at math or memory. ... |
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Comment In: Opinion: How Will Obama Administration Affect Game Legislation? [News - 01/20/2009 - 07:06]
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I would really hope that ... I would really hope that they're going to be concentrating on a lot more pressing issues first, rather than trying to ban video games. I'd rather see a plan to turn this recession around and increase employment than this reoccurring crusade against kids playing games that aren't rated or intended ... |
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