Heather Stark's Blog
Games analytics and games user research. Social network analytics.
Beermat musings (blog)
Why is Candy Crush Saga so successful? I've think I've found 12 recipe ingredients - including the way the skill/luck mix changes across levels and episodes, and the use of variable perceptual super-rewards. The ability to buy unhappiness is also key.
Heather Stark's Comments
[Blog - 10/03/2013 - 07:06]
Yes, that 's what I ...
Yes, that 's what I did - I went the FB route. Easy for me as unbeknownst to me before I needed to know.... I have friends who were and still are already candy crush super-fans - so for me the FB fence was pretty easy to jump. If they ...
[Blog - 09/13/2013 - 05:34]
[Blog - 06/26/2013 - 08:16]
I like your analyses and ...
I like your analyses and find them thought provoking. But I have to disagree with your assertion that Candy Crush Saga suddenly becomes a money game as opposed to a skill game. It does require luck as well as skill. Neither mere luck nor mere skill will get you through. ...
[Feature - 08/16/2012 - 04:55]
I know I don 't ...
I know I don 't look like Marlon Brando in an undershirt - or in any other piece of clothing - but this makes me think stella a popular system dynamics modelling tool , except fitter as it 's got an ontology that 's tuned for the application domain. Nice
[Blog - 06/26/2012 - 01:08]
This pattern shows up a ...
This pattern shows up a lot, eh For better or worse, you also see it in the distribution of FB games by the number of users they have: r nhttp://insightanalysis.wordpress.com/2010/05/19/money-making-mechanics-in-social-games/ r n r nFor those who are really interested - and you must be, if you 've read this far ...
[Blog - 12/04/2009 - 09:45]
Games must appeal to some ...
Games must appeal to some type of movitation and desire, or they won't get played. But I think there are definitely some which appeal to sensations and emotions that don't do us any good. I've been thinking about this recently, there seems to be a degree of overlap between the ...