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Heinz Schuller's Blog   Expert Blogs

 

Art Director, Artist, and Musician. Started in the games business in 1993, served at companies such as Day 1 Studios, Microsoft, FASA Interactive, Viacom New Media, and Mindscape/Software Toolworks.

My low-velocity blog is at

http://causticphoton.blogspot.com

 

Expert Blogs

Posted by Heinz Schuller on Thu, 18 Sep 2014 02:56:00 EDT in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.


Posted by Heinz Schuller on Wed, 04 Sep 2013 09:50:00 EDT in Art, Console/PC
There are three critical aspects that go into making the art in a video game successful. In this post I break down my experience and lessons learned in team-based art development.



Heinz Schuller's Comments

Comment In: [News - 05/31/2016 - 05:51]

Hey maybe with all this ...

Hey maybe with all this extra income they can fix the lighting. :

Comment In: [Blog - 05/02/2016 - 08:44]

Often, if the meeting is ...

Often, if the meeting is simply a status update for the whole team, e-mail or instant messenger is a better solution. lt lt r n r nAgreed. Status meetings are the biggest waste of time ever. Status should be communicated prior to meetings, where the focus should be taking action.

Comment In: [Blog - 01/20/2015 - 11:39]

Great work on this. Information ...

Great work on this. Information is power, data speaks volumes.

Comment In: [News - 11/20/2015 - 04:03]

Whether he was the genesis ...

Whether he was the genesis of the idea or not, I honestly have no idea. I 'm sure Ed Fries had some impact on it as well, because he was always involved when we were talking about game development itself. lt lt r n r nNot a story you 'll ...

Comment In: [Blog - 09/18/2014 - 02:56]

Mikhail FWIW I draw a ...

Mikhail FWIW I draw a distinction between maintaining a positive attitude and obfuscating reality. The point of my post was that creative projects require a certain mindset in order to flourish. This doesn 't mean running around telling people things are great when clearly they 're not. It means making ...

Comment In: [Blog - 09/04/2013 - 09:50]

Hi Doron, Thanks for the ...

Hi Doron, Thanks for the feedback For me these elements are equally weighted, I didn 't mean to imply this should be a sequence of events. More like a checklist. Cheers -H