Art Director, Artist, and Musician. Started in the games business in 1993, served at companies such as Day 1 Studios, Microsoft, FASA Interactive, Viacom New Media, and Mindscape/Software Toolworks.
My low-velocity blog is at
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.
There are three critical aspects that go into making the art in a video game successful. In this post I break down my experience and lessons learned in team-based art development.
[News - 05/31/2016 - 05:51]
[Blog - 05/02/2016 - 08:44]
Often, if the meeting is ...
Often, if the meeting is simply a status update for the whole team, e-mail or instant messenger is a better solution. lt lt r n r nAgreed. Status meetings are the biggest waste of time ever. Status should be communicated prior to meetings, where the focus should be taking action.
[Blog - 01/20/2015 - 11:39]
[News - 11/20/2015 - 04:03]
Whether he was the genesis ...
Whether he was the genesis of the idea or not, I honestly have no idea. I 'm sure Ed Fries had some impact on it as well, because he was always involved when we were talking about game development itself. lt lt r n r nNot a story you 'll ...
[Blog - 09/18/2014 - 02:56]
Thanks George. In the past ...
Thanks George. In the past I 've made the mistake of trying to focus on this issue from the top-down, vs. bottom-up within the organization. In the long-term, the relationships you have with your co-workers are more valuable than those with the suits . It 's hard to justify shutting ...
[Blog - 09/04/2013 - 09:50]
Hi Mickael, r n r ...
Hi Mickael, r n r nSorry I didn 't manage to hotlink correctly in the article. The path should work however if you copy paste it directly into your browser: r n r nhttp://home.comcast.net/ tryptic/img/ArtWheel.JPG r n r nBest regards, -H