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Heinz Schuller's Blog   Expert Blogs


Art Director, Artist, and Musician. Started in the games business in 1993, served at companies such as Day 1 Studios, Microsoft, FASA Interactive, Viacom New Media, and Mindscape/Software Toolworks.

My low-velocity blog is at


Expert Blogs

Posted by Heinz Schuller on Thu, 18 Sep 2014 02:56:00 EDT in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.

Posted by Heinz Schuller on Wed, 04 Sep 2013 09:50:00 EDT in Art, Console/PC
There are three critical aspects that go into making the art in a video game successful. In this post I break down my experience and lessons learned in team-based art development.

Heinz Schuller's Comments

Comment In: [Blog - 01/20/2015 - 11:39]

Great work on this. Information ...

Great work on this. Information is power, data speaks volumes.

Comment In: [News - 11/20/2015 - 04:03]

Whether he was the genesis ...

Whether he was the genesis of the idea or not, I honestly have no idea. I 'm sure Ed Fries had some impact on it as well, because he was always involved when we were talking about game development itself. lt lt r n r nNot a story you 'll ...

Comment In: [Blog - 09/18/2014 - 02:56]

Mikhail FWIW I draw a ...

Mikhail FWIW I draw a distinction between maintaining a positive attitude and obfuscating reality. The point of my post was that creative projects require a certain mindset in order to flourish. This doesn 't mean running around telling people things are great when clearly they 're not. It means making ...

Comment In: [Blog - 09/04/2013 - 09:50]

Hi Doron, Thanks for the ...

Hi Doron, Thanks for the feedback For me these elements are equally weighted, I didn 't mean to imply this should be a sequence of events. More like a checklist. Cheers -H

Comment In: [Blog - 04/15/2013 - 02:45]

The entire games, music, and ...

The entire games, music, and video industry was built on derivative work. You can argue ad nauseum about what magical degree of mutation is needed before something is considered original . But given how subjective this all is, it kind of seems pointless to do so. r n r nNotch ...

Comment In: [Blog - 10/25/2012 - 02:05]

But... why would any developer ...

But... why would any developer spend months or even years on an XBLIG project without first vetting the channel thoroughly to understand the market metrics Who goes into a market blindly believing any concept they have will sell, without first researching the answer r n r nThis is a value ...