Art Director, Artist, and Musician. Started in the games business in 1993, served at companies such as Day 1 Studios, Microsoft, FASA Interactive, Viacom New Media, and Mindscape/Software Toolworks.
My low-velocity blog is at
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.
There are three critical aspects that go into making the art in a video game successful. In this post I break down my experience and lessons learned in team-based art development.
[News - 05/31/2016 - 05:51]
[Blog - 05/02/2016 - 08:44]
Often, if the meeting is ...
Often, if the meeting is simply a status update for the whole team, e-mail or instant messenger is a better solution. lt lt r n r nAgreed. Status meetings are the biggest waste of time ever. Status should be communicated prior to meetings, where the focus should be taking action.
[Blog - 01/20/2015 - 11:39]
[News - 11/20/2015 - 04:03]
Whether he was the genesis ...
Whether he was the genesis of the idea or not, I honestly have no idea. I 'm sure Ed Fries had some impact on it as well, because he was always involved when we were talking about game development itself. lt lt r n r nNot a story you 'll ...
[Blog - 09/18/2014 - 02:56]
Mikhail FWIW I draw a ...
Mikhail FWIW I draw a distinction between maintaining a positive attitude and obfuscating reality. The point of my post was that creative projects require a certain mindset in order to flourish. This doesn 't mean running around telling people things are great when clearly they 're not. It means making ...
[Blog - 09/04/2013 - 09:50]
Hi Doron, Thanks for the ...
Hi Doron, Thanks for the feedback For me these elements are equally weighted, I didn 't mean to imply this should be a sequence of events. More like a checklist. Cheers -H