I'm Howard, and I lead an indie game studio in NYC called Muse Games. We are the team behind Guns of Icarus, a multiplayer airship combat game in a Steampunk post-apocalyptic world on Steam. We're current working on Guns of Icarus Alliance and Hamsterdam. We develop our games using the Unity game engine. My posts will focus on my experiences as an indie dev as well as business and market related topics.
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making
Chronicling an alternative team game jam format we tried that helped us be better focused and brought us closer together.
Response to Call for Blogs on youtube - about how youtube, Steam, and our players have helped gotten Guns of Icarus Online to this point.
Part 5 of the Guns of Icarus Online Post-Mortem. This one on what we learned about serving our community by looking at how a restaurant called Din Tai Fung served dumplings.
Part 4 of the Guns of Icarus Online Post-Mortem. This one focuses our release on the eve of Hurricane Sandy, how we survived somehow, and the things we did afterwards to improve our process as well as the game.
Part 3 of the Guns of Icarus Online Post-Mortem. This one focuses on the lessons we learned running two successful Kickstarter campaigns.
[Blog - 06/26/2014 - 06:36]
Thanks a lot Guillaume I ...
Thanks a lot Guillaume I think you can just reach out to youtubers about your game to start. Everyone that we 've met and got to know are always supportive of indie devs and actively discovering new indie games, so you can just reach out first. We 've done paid ...
[Blog - 05/30/2014 - 03:16]
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[Blog - 05/09/2014 - 05:06]
Thanks a lot Greg, and ...
Thanks a lot Greg, and I 'll definitely check out the book. At the time, I was pretty crushed, but glad they didn 't back up their threat. They probably thought we were just going to die off or something, but glad we didn 't.
[Blog - 07/26/2012 - 12:51]
Thanks a lot for the ...
Thanks a lot for the insights Kevin Wow got it, didn 't know that. Yeah I saw the access to source code clause in the contract as well, but it was specific about using only for platform acceptance purposes in the case I 've seen, so I thought it was ...