I'm Howard, and I lead an indie game studio in NYC called Muse Games. We are the team behind Guns of Icarus, a multiplayer airship combat game in a Steampunk post-apocalyptic world on Steam. We're current working on Guns of Icarus Alliance and Hamsterdam. We develop our games using the Unity game engine. My posts will focus on my experiences as an indie dev as well as business and market related topics.
A look at the state and growth of the Taiwanese indie scene and how it came to be.
From having no clue about how to manage and server our players to sustaining an online indie community for the last 3 years, this post is about the lessons we learned along the way.
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making
Chronicling an alternative team game jam format we tried that helped us be better focused and brought us closer together.
Response to Call for Blogs on youtube - about how youtube, Steam, and our players have helped gotten Guns of Icarus Online to this point.
Part 5 of the Guns of Icarus Online Post-Mortem. This one on what we learned about serving our community by looking at how a restaurant called Din Tai Fung served dumplings.
[News - 04/13/2016 - 04:02]
Thanks for the post Alex ...
Thanks for the post Alex Yeah growing and sustain a multiplayer game is definitely not easy, and it 's pretty incredible that you would compare us to the other games you listed. It 's an honor to be ranked with games of that size, especially as an indie developer. Our ...
[Blog - 03/24/2016 - 01:45]
[Blog - 06/26/2014 - 06:36]
Thanks a lot Guillaume I ...
Thanks a lot Guillaume I think you can just reach out to youtubers about your game to start. Everyone that we 've met and got to know are always supportive of indie devs and actively discovering new indie games, so you can just reach out first. We 've done paid ...
[Blog - 05/30/2014 - 03:16]
[Blog - 05/14/2014 - 07:00]
[Blog - 05/15/2014 - 01:13]