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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 22, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

I Already's Blog

I Already's Comments

Comment In: Opinion: On Sony's PS3 Past, Present, Future - The Possibilities [News - 07/10/2009 - 05:26]

@Simon: Flower, Everyday Shooter, the ...

@Simon: Flower, Everyday Shooter, the PixelJunk series, even quirky fun like GTI Club Of the 30 or so people I know who've played more than one PixelJunk game, only 3 have liked anything other than PJMonsters - so I think we'll have to count that as a single game even ...

Comment In: Class Acts: IGDA, Why Spend the $50? [Blog - 06/20/2009 - 10:54]

There are many, many more ...

There are many, many more orgs to look to for examples than the ACM saying that the IGDA is way too small to do what the ACM does is a terrible excuse for why the IGDA offers practically no benefits at all in comparison. I think the neatest summary of ...

Comment In: GDC: Gears of War 2 Producer Fergusson Talks "Necessary Crunch" [News - 03/26/2009 - 07:42]

I'm delighted to see that ...

I'm delighted to see that in the face of Epic's attempts to spin crunch as good and necessary for producing hit titles, the commenters here have uniformly panned them. There are much better ways to run a modern games studio. If you're interested, there's some manifestos going around for how ...

Comment In: iLang Syne: A Guide To iPhone Game Development In 2009 [Feature - 01/06/2009 - 05:45]

Great article, thanks. The iTunes ...

Great article, thanks. The iTunes App Store interface on iPhone rather than on Mac is a curse from the most unimaginative and user-unfriendly depths of some soulless executive's most bland nightmares, so I think you slightly under-emphasized just how bad that part is , but I'm sure Apple will ditch ...

Comment In: Opinion: Game Industry Interviewing 101 [News - 12/18/2008 - 05:22]

To pay as little as ...

To pay as little as possible What No. Don't work for companies who have that on their agenda, unless there really aren't any better opportunities available hey, it's a recession - maybe you just have to accept a second-rate job right now . A company that wants to pay as ...

Comment In: Interview: Riccitiello Hates DRM, Respects Protesters, Tackles Controversies [News - 10/15/2008 - 05:26]

Today, you d be hard ...

Today, you d be hard pressed to go to a forum and not see a lot of people defending EA and its products. EXCEPT FOR THE SPORE FORUMS, for a start : . Yeesh. What a dumb thing to say. He needs a new PR person. At this point, set ...

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