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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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Airtight Games
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Blogs

I Already's Blog

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Comment In: Opinion: On Sony's PS3 Past, Present, Future - The Possibilities [News - 07/10/2009 - 05:26]

@Simon: Flower, Everyday Shooter, the ...

@Simon: Flower, Everyday Shooter, the PixelJunk series, even quirky fun like GTI Club Of the 30 or so people I know who've played more than one PixelJunk game, only 3 have liked anything other than PJMonsters - so I think we'll have to count that as a single game even ...

Comment In: Class Acts: IGDA, Why Spend the $50? [Blog - 06/20/2009 - 10:54]

There are many, many more ...

There are many, many more orgs to look to for examples than the ACM saying that the IGDA is way too small to do what the ACM does is a terrible excuse for why the IGDA offers practically no benefits at all in comparison. I think the neatest summary of ...

Comment In: GDC: Gears of War 2 Producer Fergusson Talks "Necessary Crunch" [News - 03/26/2009 - 07:42]

I'm delighted to see that ...

I'm delighted to see that in the face of Epic's attempts to spin crunch as good and necessary for producing hit titles, the commenters here have uniformly panned them. There are much better ways to run a modern games studio. If you're interested, there's some manifestos going around for how ...

Comment In: iLang Syne: A Guide To iPhone Game Development In 2009 [Feature - 01/06/2009 - 05:45]

Great article, thanks. The iTunes ...

Great article, thanks. The iTunes App Store interface on iPhone rather than on Mac is a curse from the most unimaginative and user-unfriendly depths of some soulless executive's most bland nightmares, so I think you slightly under-emphasized just how bad that part is , but I'm sure Apple will ditch ...

Comment In: Opinion: Game Industry Interviewing 101 [News - 12/18/2008 - 05:22]

To pay as little as ...

To pay as little as possible What No. Don't work for companies who have that on their agenda, unless there really aren't any better opportunities available hey, it's a recession - maybe you just have to accept a second-rate job right now . A company that wants to pay as ...

Comment In: Interview: Riccitiello Hates DRM, Respects Protesters, Tackles Controversies [News - 10/15/2008 - 05:26]

Today, you d be hard ...

Today, you d be hard pressed to go to a forum and not see a lot of people defending EA and its products. EXCEPT FOR THE SPORE FORUMS, for a start : . Yeesh. What a dumb thing to say. He needs a new PR person. At this point, set ...

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