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November 21, 2009
 
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November 21, 2009
 
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Blogs

Ian Bogost's Blog   Expert Blogs

Dr. Ian Bogost is a videogame designer, critic, and researcher. He is an Associate Professor at the Georgia Institute of Technology and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on games about social and political issues. Bogost is author of Unit Operations: An Approach to Videogame Criticism (MIT Press 2006), recently listed among “50 books for everyone in the game industry,” of Persuasive Games: The Expressive Power of Videogames (MIT Press 2007), and co-author (with Nick Montfort) of Racing the Beam: The Atari Video Computer System (MIT Press 2009). Bogost’s videogames about social and political issues cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally.

Expert Blogs

Rise, Crossover
Posted by Ian Bogost on Tue, 27 Oct 2009 09:22:00 EDT in Game Design, Production
Learning from the jazz pop instrumental
Read More... | 0 Comments

A Theory of Cuteness
Posted by Ian Bogost on Wed, 12 Aug 2009 12:59:00 EDT in Game Design, Visual Art
Graham Harman and a Tiny Horse, or, cute is not what something looks like, but how it behaves.
Read More... | 3 Comments

Killer Flu, the Game  Featured Blogs
Posted by Ian Bogost on Fri, 01 May 2009 05:25:00 EDT in Game Design
A game about seasonal and pandemic flu.
Read More... | 3 Comments

Me and Miyamoto
Posted by Ian Bogost on Sat, 07 Mar 2009 10:33:00 EST in Game Design
"You'd be completely shocked at the things we can convince people do with a vacuum cleaner."
Read More... | 0 Comments

The Deep History of Video Games
Posted by Ian Bogost on Fri, 06 Mar 2009 10:07:00 EST in
The Atari is featured in the Boston Globe.
Read More... | 0 Comments

Venture Bros. Does Atari
Posted by Ian Bogost on Mon, 23 Feb 2009 01:27:00 EST in
Georgia Tech colleague David Terraso pointed out to me that the cover art for the third season DVD release of The Venture Bros. is styled after an original Atari game box.
Read More... | 0 Comments

   

Ian Bogost's Comments

Comment In: Persuasive Games: Little Black Sambo [Feature - 09/21/2009 - 02:10]

@Theo Yes ...

@Theo Yes

Comment In: Persuasive Games: This Is Only A Drill [Feature - 07/28/2009 - 06:10]

@Reid I asked myself if ...

@Reid I asked myself if BrainAge was a drill game but concluded that it's not, because the drills are just anonymous content to noodle. No reason it has to be that way. @Ludum Ludo You put your finger on an issue with games like this: we tend to think people ...

Comment In: Analysis: The Video Game Album [News - 07/06/2009 - 05:29]

In addition to the fact ...

In addition to the fact that it bears the subtitle an album of shooters a detail not wroth overlooking, it's Everyday Shooter's structure and form that makes it an album. It offers a series of levels, each characterized by different musical riffs, which in turn recommend different rhythms of play, ...

Comment In: Persuasive Games: Gestures as Meaning [Feature - 06/30/2009 - 07:40]

@Michael I won't speak for ...

@Michael I won't speak for Brenda's process, even though I do know something about it. She may or may not choose to do so here. But I also don't think she should have to speak for herself. The work is comprehensible, if ethically challenging, in clear ways. What I will ...

Comment In: Opinion/Round-Up: Social Gaming - Where's The (Creator) Fun? [News - 06/25/2009 - 05:59]

@Charles, @Siqi I think you ...

@Charles, @Siqi I think you are missing the forest from the trees. The concern expressed in this editorial and in these comments are not about metrics, but about the larger sensibility of the so-called social gaming sector. Game developers are math dorks, we like metrics as much as anyone. And ...

Comment In: Persuasive Games: I Want My 99˘ Back [Feature - 05/28/2009 - 05:40]

@Dave An interesting point, which ...

@Dave An interesting point, which I think is best left to resonate with readers rather than to be subjected to praise or criticism. @Michael My game was just a hook into the rest of my argument including the coffee metaphor , which I think succeeds in moving well beyond that ...

[More Ian Bogost Comments]