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Blogs

Ian Bogost's Blog   Expert Blogs

Dr. Ian Bogost is an award-winning videogame designer and media philosopher. He is Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

Expert Blogs

Revisiting Asynchronous Multiplayer Games  Featured Blogs
Posted by Ian Bogost on Fri, 01 Jul 2011 01:14:00 EDT in Game Design, Social/Online
Me on Me on Social Games
Read More... | 4 Comments

The Clickness Unto Death  Featured Blogs
Posted by Ian Bogost on Tue, 21 Jun 2011 12:06:00 EDT in Game Design, Social/Online
The Fate of Cow Clicker
Read More... | 22 Comments

What do Videogames do to Art?  Featured Blogs
Posted by Ian Bogost on Wed, 18 May 2011 06:37:00 EDT in Game Design
A response to the NEA frenzy
Read More... | 61 Comments

Reality is Alright  Featured Blogs
Posted by Ian Bogost on Fri, 14 Jan 2011 10:05:00 EST in Business, Game Design
A review of Jane McGonigal's new book Reality is Broken
Read More... | 10 Comments

Is Cow Clicker a Travesty?  Featured Blogs
Posted by Ian Bogost on Sat, 14 Aug 2010 10:14:00 EDT in Game Design
On the different sorts of satire.
Read More... | 11 Comments

Year of the Woman
Posted by Ian Bogost on Wed, 20 Jan 2010 10:06:00 EST in
What the state of women in Hollywood tells us about women in games
Read More... | 3 Comments

[More Ian Bogost Blogs]   

Ian Bogost's Comments

Comment In: Zynga's in the black – but for how long? [News - 02/07/2012 - 12:01]

These week-by-week wink-and-nudge updates on ...

These week-by-week wink-and-nudge updates on Zynga's current share price are not the articles I want to read on this website. Stop it.

Comment In: PSN accounts rebranded 'Sony Entertainment Network' [News - 02/06/2012 - 06:27]

No, it was always much ...

No, it was always much more complex than that. Sony is one of the most dysfunctional companies on the planet. I think Hirai realizes that. Holy shit, what now is exactly the right sentiment.

Comment In: Interview: Seamus Blackley's new team of Atari coin-op superstars aim for iPad [News - 02/02/2012 - 09:50]

I love this, of course. ...

I love this, of course. It's great for so many reasons, from reviving the classic Atari slogan Innovative Leisure to the promise of new games from these legendary gamemakers. But I wonder, is iOS or mobile platforms generally speaking really the new arcade What does the new arcade mean, anyway ...

Comment In: Talking Copycats with Zynga's Design Chief [Feature - 01/31/2012 - 11:45]

No face was saved here, ...

No face was saved here, Joshua.

Comment In: Opinion: The Bulldog and the Pegasus [News - 01/30/2012 - 05:31]

Nice point, I like it. ...

Nice point, I like it.

Comment In: 6waves Lolapps defends alleged Triple Town clone [News - 01/25/2012 - 07:20]

Ok, Gamasutra. Did you just ...

Ok, Gamasutra. Did you just ask them to comment on whether or not they copied Triple Town Or is the natural process line the answer

[More Ian Bogost Comments]   

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