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Ian Bogost's Blog
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Dr. Ian Bogost is an award-winning videogame designer and media philosopher. He is Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.
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Expert Blogs
What do Videogames do to Art?  |
| Posted by Ian Bogost on Wed, 18 May 2011 06:37:00 EDT in
Game Design
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| A response to the NEA frenzy |
| Read More... | 61 Comments |
Reality is Alright  |
| Posted by Ian Bogost on Fri, 14 Jan 2011 10:05:00 EST in
Business,
Game Design
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| A review of Jane McGonigal's new book Reality is Broken |
| Read More... | 10 Comments |
Is Cow Clicker a Travesty?  |
| Posted by Ian Bogost on Sat, 14 Aug 2010 10:14:00 EDT in
Game Design
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| On the different sorts of satire. |
| Read More... | 11 Comments |
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Year of the Woman |
| Posted by Ian Bogost on Wed, 20 Jan 2010 10:06:00 EST in
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| What the state of women in Hollywood tells us about women in games |
| Read More... | 3 Comments |
[More Ian Bogost Blogs]
Ian Bogost's Comments
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Comment In: Zynga's in the black – but for how long? [News - 02/07/2012 - 12:01]
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These week-by-week wink-and-nudge updates on ... These week-by-week wink-and-nudge updates on Zynga's current share price are not the articles I want to read on this website. Stop it. |
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Comment In: PSN accounts rebranded 'Sony Entertainment Network' [News - 02/06/2012 - 06:27]
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No, it was always much ... No, it was always much more complex than that. Sony is one of the most dysfunctional companies on the planet. I think Hirai realizes that. Holy shit, what now is exactly the right sentiment. |
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Comment In: Interview: Seamus Blackley's new team of Atari coin-op superstars aim for iPad [News - 02/02/2012 - 09:50]
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I love this, of course. ... I love this, of course. It's great for so many reasons, from reviving the classic Atari slogan Innovative Leisure to the promise of new games from these legendary gamemakers. But I wonder, is iOS or mobile platforms generally speaking really the new arcade What does the new arcade mean, anyway ... |
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Comment In: Talking Copycats with Zynga's Design Chief [Feature - 01/31/2012 - 11:45]
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No face was saved here, ... No face was saved here, Joshua. |
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Comment In: Opinion: The Bulldog and the Pegasus [News - 01/30/2012 - 05:31]
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Nice point, I like it. ... Nice point, I like it. |
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Comment In: 6waves Lolapps defends alleged Triple Town clone [News - 01/25/2012 - 07:20]
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Ok, Gamasutra. Did you just ... Ok, Gamasutra. Did you just ask them to comment on whether or not they copied Triple Town Or is the natural process line the answer |
[More Ian Bogost Comments]
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