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Blogs

Ian Bogost's Blog   Expert Blogs

Dr. Ian Bogost is an award-winning videogame designer and media philosopher. He is Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

Expert Blogs

Revisiting Asynchronous Multiplayer Games  Featured Blogs
Posted by Ian Bogost on Fri, 01 Jul 2011 01:14:00 EDT in Design, Social/Online
Me on Me on Social Games
Read More... | 4 Comments

The Clickness Unto Death  Featured Blogs
Posted by Ian Bogost on Tue, 21 Jun 2011 12:06:00 EDT in Design, Social/Online
The Fate of Cow Clicker
Read More... | 22 Comments

What do Videogames do to Art?  Featured Blogs
Posted by Ian Bogost on Wed, 18 May 2011 06:37:00 EDT in Design
A response to the NEA frenzy
Read More... | 61 Comments

Reality is Alright  Featured Blogs
Posted by Ian Bogost on Fri, 14 Jan 2011 10:05:00 EST in Business/Marketing, Design
A review of Jane McGonigal's new book Reality is Broken
Read More... | 10 Comments

Is Cow Clicker a Travesty?  Featured Blogs
Posted by Ian Bogost on Sat, 14 Aug 2010 10:14:00 EDT in Design
On the different sorts of satire.
Read More... | 11 Comments

Year of the Woman
Posted by Ian Bogost on Wed, 20 Jan 2010 10:06:00 EST in
What the state of women in Hollywood tells us about women in games
Read More... | 3 Comments

[More Ian Bogost Blogs]   

Ian Bogost's Comments

Comment In: The Curiosity experiment, and the church of Peter Molyneux [News - 05/30/2013 - 04:00]

For what it 's worth, ...

For what it 's worth, I had this trollish mechanic in the Cow Clicker Cube, which I added shortly after Curiosity was announced and before Molyneux released it. It 's an obvious thing to do so I 'm not saying he stole it from me, just that I 'm amused ...

Comment In: Proteus: A Trio of Artisanal Game Reviews [Feature - 02/15/2013 - 04:35]

Sometimes things don 't have ...

Sometimes things don 't have to be messianic or spectacular to be worthwhile, or even to be strong works of art.

Comment In: Obama: Let's give more kids the opportunity to make games [News - 02/18/2013 - 07:12]

Great idea Now that means ...

Great idea Now that means you 're gonna fix our underfunded schools. Right Oh.

Comment In: Chillingo, Samsung unveil '100% Indie' mobile games portal [News - 02/07/2013 - 09:24]

Punk rock, amirite What 's ...

Punk rock, amirite What 's more indie than connecting with owners of Samsung devices

Comment In: Vice President Biden's warning to the video game industry [News - 01/15/2013 - 12:02]

David, I didn 't have ...

David, I didn 't have that sort of research in mind.

Comment In: Opinion: Meeting with Biden is a mistake for the game industry [News - 01/09/2013 - 04:52]

Yes to the piece. ...

Yes to the piece.

[More Ian Bogost Comments]   

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