Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 27, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ian Bogost's Blog   Expert Blogs

 

Dr. Ian Bogost is an award-winning videogame designer and media philosopher. He is Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

 

Expert Blogs

Posted by Ian Bogost on Thu, 16 Oct 2014 07:33:00 EDT in Business/Marketing, Design, Indie
On isolationism in game development; my Indiecade 2014 talk


Posted by Ian Bogost on Fri, 01 Jul 2011 01:14:00 EDT in Design, Social/Online
Me on Me on Social Games


Posted by Ian Bogost on Tue, 21 Jun 2011 12:06:00 EDT in Design, Social/Online
The Fate of Cow Clicker


Posted by Ian Bogost on Wed, 18 May 2011 06:37:00 EDT in Design
A response to the NEA frenzy


Posted by Ian Bogost on Fri, 14 Jan 2011 10:05:00 EST in Business/Marketing, Design
A review of Jane McGonigal's new book Reality is Broken


Posted by Ian Bogost on Sat, 14 Aug 2010 10:14:00 EDT in Design
On the different sorts of satire.



Ian Bogost's Comments

Comment In: [Blog - 10/16/2014 - 07:33]

That the media landscape is ...

That the media landscape is fragmented everywhere, to the point that there are no new mass media generally, not just with respect to games.

Comment In: [News - 06/18/2014 - 03:32]

Yes. ...

Yes.

Comment In: [News - 03/31/2014 - 03:37]

Rephrasing more generally: we don ...

Rephrasing more generally: we don 't seem to know what a clone is, really, or what we mean when we say clone. This is worth thinking about further.

Comment In: [News - 11/01/2013 - 02:14]

Oh god. ...

Oh god.

Comment In: [Feature - 09/05/2013 - 02:00]

The book this was excerpted ...

The book this was excerpted from introduces this term in enormous detail and talks about some alternatives and historical precedents and so forth. Generativity is one kind of procedurality, for sure, but procedurality more generally is just the fundamental representational mode of computation, which is why I adopt it.

Comment In: [News - 08/22/2013 - 02:29]

It 's, uhhh, possible that ...

It 's, uhhh, possible that the messaging is not the only thing devaluing OUYA for developers.