Dr. Ian Bogost is an award-winning videogame designer and media philosopher. He is Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.
A response to the NEA frenzy
A review of Jane McGonigal's new book Reality is Broken
On the different sorts of satire.
What the state of women in Hollywood tells us about women in games
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[Feature - 09/05/2013 - 02:00]
The book this was excerpted ...
The book this was excerpted from introduces this term in enormous detail and talks about some alternatives and historical precedents and so forth. Generativity is one kind of procedurality, for sure, but procedurality more generally is just the fundamental representational mode of computation, which is why I adopt it.
[News - 08/22/2013 - 02:29]
[News - 08/15/2013 - 02:00]
I regularly spend 20-30, blind, ...
I regularly spend 20-30, blind, on books after reading reviews which suggest I might enjoy reading them. I use one-click. I don 't even hesitate. r n r nI didn 't blink spending 17 or 15 or 20 or whatever it was on Gone Home, a title that is worth ...