Selling Games  |
| Posted by Adam Saltsman on 05/24/13 01:57:00 pm
in
Indie
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| Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist. |  |
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Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.  |
| Posted by Mike Langlois on 05/23/13 10:40:00 pm
in
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| The above title is misleading. In fact it is as misleading as the term cyberbullying, which is an umbrella term used from experiences which range drastically. |  |
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| Tenets of Videodreams, Part 1: Exploration |
| Posted by Robin Arnott on 05/23/13 05:52:00 pm
in
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| If Proteus has opened the floodgates of a new genre, how will this genre play? |  |
| Read More... | 2 Comments |
We're Indie, we like Microsoft. Too Controversial?  |
| Posted by James Silva on 05/23/13 12:00:00 pm
in
Business/Marketing,
Console/PC
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| We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry. |  |
| Read More... | 40 Comments |
The Procession of Progression in Game Design  |
| Posted by Josh Bycer on 05/23/13 11:10:00 am
in
Design
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| Progression in Game Design can be tracked between the player themselves and the game. In today's post I'm going to take analyze the two and their intended effects on game design. |  |
| Read More... | 1 Comment |
Xbox One: a flawed plan, well executed  |
| Posted by Nicholas Lovell on 05/23/13 09:43:00 am
in
Business/Marketing,
Console/PC
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| The Xbox One misses the mark because it is the culmination of a strategy formulated in the 1990s. It is a weapon to win the battle of the living room, when the real battle is for the personal screen. |  |
| Read More... | 45 Comments |
| The Content Calendar for the Indie Game Developer |
| Posted by Maryna Petrenko on 05/25/13 04:13:00 pm
in
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| How small independent game developer can benefit from using content calendar+example of the content calendar I used for my clients |  |
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| Rendering Lo-fi Lightning |
| Posted by Scott MacLean on 05/25/13 12:24:00 pm
in
Programming
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| How I adapted a physical simulation of lightning for fast, lo-fi rendering. |  |
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| Symphonic Memories: Tales of Merregnon Studios (Part 3) |
| Posted by Audun Sorlie on 05/25/13 08:26:00 am
in
Console/PC,
Audio
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| In the third part of the roundtable discussion conducted in mid April, Merregnon Studios discusses the controversial Symphonic Legends, Uematsu's Odysseys tribute and Symphonic Fantasies Tokyo. |  |
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| Dr. Strangeapathy (or: How I Learned to Stop Worrying About the Console Wars) |
| Posted by Steven Fox on 05/25/13 01:47:00 am
in
Console/PC,
Design
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| With the announcement of Microsoft’s Xbox One this week, I have noticed the emergence of 2 groups in my Twitter feed, and indeed on games oriented sites like Gamasutra. These 2 groups while worlds apart in opinion share a strikingly similar tone... |  |
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| Mixed feelings on Slender: The Arrival |
| Posted by Mike Monroe on 05/24/13 02:48:00 pm
in
Design,
Console/PC
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| Slender: The Arrival is the glorious update to the popular Slender game that circulated the internet. But did bringing the bling make it lose some of the charm? |  |
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| Gamification Player Types: The Time-Engagement Pyramid |
| Posted by Victor Manrique on 05/24/13 10:34:00 am
in
Design
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| What have Barney Stinson, Forrest Gump and Scrooge McDuck in common?
Meet the Gamification Player Types! This is an extended model of the Gamification user types theory of Andrzej Marzcewski and the Well-Being (Happiness) theories of Dr. Martin Seligma |  |
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