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ian christy's Blog

Rank: Member Name: ian christy Lead Level Designer for EA Black Box at EAC in Burnaby, BC, Canada. Also an old school toy & skin designer for Toy2R. And doodle whenever time allows, especially for the International Moleskine "Moly" Sketchbook Exchange.

ian christy's Comments

Comment In: Hydrophobia Dev Admits It Got 'Too Close' To Project, Outlines Fixes [News - 12/21/2010 - 07:44]

How'd they garner budget to ...

How'd they garner budget to patch when the reception was poor Someone has a kind financial backer e

Comment In: The Brain That Couldn't Die: Active Storytelling in Video Games [Feature - 11/30/2010 - 04:10]

Great article on a topic ...

Great article on a topic that warrants consideration from a myriad perspectives. As a reader, I may have been the proverbial choir you ended up preaching too. Doesn t make your observations and inquiries any less valid. As an avid film buff I really enjoyed your breakdown of how Hitchcock ...

Comment In: The Deaths Of Game Narrative [Feature - 08/05/2010 - 04:30]

I love when an article ...

I love when an article brings all the blog post links out, noice Rather than add anything deep, because I need to soak on this a bit, I would like to mention one thing speaking directly to the Red Dead Fallout sort of parallel lives that the protagonist and the ...

Comment In: In-Depth: No Female Heroes At Activision? [News - 08/04/2010 - 08:26]

While working on Scarface, Pete ...

While working on Scarface, Pete L. and I added a wealth of strong female characters to try to offset the macho overdose of Tony Montana. Bai Ling voiced one of them, for instance, and she was about as castratory as a female character could get. We had little illusions of ...

Comment In: Action Adventure Level Design, Part 1 [Feature - 04/20/2010 - 04:15]

Great stuff, love how the ...

Great stuff, love how the boil down works, esp. when done early on to create the skeleton, or keel spine as I tend to refer to similar core threads and structures. Perhaps for a future entry I would love to read what you'd see fit to scribe about what might ...

Comment In: Interview: Section 8 Producer Siwiak On Reinventing The Multiplayer FPS [News - 07/07/2009 - 05:46]

As an alumni of the ...

As an alumni of the Tribes / Dynamics teams, I'm very excited to play this and see how it feels I especially like the push to empower players' strategic minds, whether through teamwork, roles, or strategic turret placement. As I've always been more of a support type player, when building ...

[More ian christy Comments]   

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