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Ian Fisch's Blog   Expert Blogs


Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   


Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.

Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.

Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.

Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.

Ian Fisch's Comments

Comment In: [Blog - 01/09/2015 - 01:32]

Even the decently-built games still ...

Even the decently-built games still have to make concessions for loading. Whether it 's slow moving doors, pointless cutscenes, long elevator rides, or barren corridors you 're forced to walk through rather than run, all of these are things added by technological necessity rather than good game design.

Comment In: [Blog - 12/22/2014 - 02:36]

Play Gears of War. There ...

Play Gears of War. There 's never a moment where your crosshair is clear and yet your shot gets blocked.

Comment In: [Blog - 12/17/2014 - 01:51]

In that sense, the new ...

In that sense, the new guidelines telling developers to launch only if they can afford to without sales and to set expectations properly are too harsh on developers, especially indie developers. r n r nThis is ludicrous. The harsher valve is on Early Access developers, the more faith gamers will ...

Comment In: [News - 11/20/2014 - 03:12]

We 've used Early Access ...

We 've used Early Access for Road Redemption and it 's been a huge success. We 've sold enough copies to fund further development, and the feedback we 've gotten from our players has been incredibly helpful. r n r nI can only imagine how much worse our review scores ...

Comment In: [Blog - 10/28/2014 - 02:14]

@Stephen r n r nFair ...

@Stephen r n r nFair enough. I suppose I was wrong with claiming that no f2p game ever got major funding. Now name one that received 6 figures in the last year and a half.

Comment In: [Blog - 10/31/2014 - 01:40]

Nice looking game How much ...

Nice looking game How much are you planning to sell it for I must warn you that being on Steam doesn 't guarantee success. It 's just the first hurdle. A lot of games can get buried on Steam, just like they can on the app store. r n r ...