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Ian Fisch's Blog   Expert Blogs


Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   


Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.

Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.

Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.

Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.

Ian Fisch's Comments

Comment In: [Blog - 03/09/2015 - 06:22]

Let 's talk about your ...

Let 's talk about your video. You don 't show the game for the first full minute. You spend the first 60 seconds showing off the original Crystal Quest from the 1980s. r n r nPeople 's attention spans aren 't infinite. They 're not gonna wait 60 seconds for ...

Comment In: [News - 03/09/2015 - 04:05]

I think demographics are important ...

I think demographics are important here. If this thing finds and audience at all, I think it will be mostly baby boomers living out their James Bond fantasies. r n r nI imagine most millennials have never owned a watch and have no use for one.

Comment In: [Blog - 02/13/2015 - 02:14]

I downloaded Shadow Fight 2 ...

I downloaded Shadow Fight 2 after reading this. r n r nYou may want to think about putting some sort of loading text in the main menu. I 'm on an iPhone 5, and I get about 20 straight seconds of staring at the title screen before anything happens. I ...

Comment In: [News - 02/16/2015 - 12:07]

It doesn 't seem all ...

It doesn 't seem all that low to me. GameMaker has been around for over a decade, and I imagine that the majority of those 750k registered users are using the free version. r n r nGame Maker is not the kind of tool that any business would invest a ...

Comment In: [News - 02/12/2015 - 06:05]

This is just going to ...

This is just going to make it tougher on consumers to find the games they want to play.

Comment In: [Blog - 02/02/2015 - 01:25]

I definitely agree with you, ...

I definitely agree with you, but I take some solace in the fact that videogames are really the only entertainment medium that 's piracy-proof, and therefore isn 't constantly being devalued by free-loaders. r n r nObviously millions of games are pirated per year, but the fact remains that if ...