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May 21, 2013
 
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Blogs

Expert Blogs                                                                                 Expert RSS

An Object Of Lust
Posted by Ted Brown on 05/20/13 08:34:00 pm in
A short, poetical musing on physical form and the new generation gap.
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Gamasutra Blog Guidelines - Updated and open for discussion   Featured Blogs
Posted by Christian Nutt on 05/20/13 02:39:00 pm in
Here are the latest blog guidelines. This post serves as an open forum for your comment on them.
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Postmortem: ROBLOX Mobile  Featured Blogs
Posted by David York on 05/20/13 02:34:00 pm in Production, Smartphone/Tablet
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
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Fingle marketing effort and numbers  Featured Blogs
Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
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Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May  Featured Blogs
Posted by Piers Harding-Rolls on 05/20/13 11:51:00 am in Business/Marketing, Console/PC
The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home.
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3 reasons why Nintendo won’t abandon the hardware market  Featured Blogs
Posted by Joost Rietveld on 05/20/13 08:04:00 am in Business/Marketing, Console/PC
Nintendo is struggling with the WiiU's market performance. Critics have argued that Nintendo is experiencing a 'Dreamcast moment' and should retreat from the console market. Here I give three reasons why this is unlikely to happen any time soon.
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The Quest for Good Platformer Mechanics: Fat Men on Ice Skates
Posted by Brendan Vance on 05/20/13 08:20:00 pm in Design
An analysis of the first principles of the platformer genre through the lens of NES classic "Super Mario Bros".
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Irrlicht:The art of using GRASP patterns
Posted by Lahlali Issam on 05/20/13 06:33:00 pm in Programming, Indie
When we search for design pattern articles, we found essentially documentation concerning “Gang of Four” patterns. But when I discovered GRASP patterns, I advise anyone interested to improve his skills design to look at these patterns.
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Life can be better (part 2 of 3)  Featured Blogs
Posted by Amir Ebrahimi on 05/20/13 05:22:00 pm in
In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression.
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Why scope doesn't mean quality!
Posted by Dustin Hendricks on 05/20/13 03:18:00 pm in Programming, Design, Indie
Does your game need to be long to be fun and well received by critics? What are the effects of a large scope on games made by a small team? What can be done to mitigate the deleterious effects of a large scope?
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Crowdfunding our independence from 3rd party services
Posted by Ben Lowry on 05/20/13 02:01:00 pm in Design, Business/Marketing, Social/Online, Smartphone/Tablet, Indie
Join me in building the world's most open, cross platform backend for games that developers of all sizes can host and own their independence, their players' experience, their
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Anatomy of a Memory Manager  Featured Blogs
Posted by Stewart Lynch on 05/20/13 09:12:00 am in Console/PC, Programming
A Memory manager such as malloc is the ultimate black box, you ask it for memory, and you get back a pointer (hopefully). But what is it doing under the hood? Here I cover the basics of how memory managers work, things to avoid, and some best practices.
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