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November 26, 2014
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Ian Griffiths's Blog

 

Passionate about everything gaming with extensive experience in design and implementation of features that deliver user acquisition, engagement and monetization.

Specialties: Product Management, Free-to-Play, Acquisition, Engagement, Monetization, Analytics, Competitive Analysis, Product forecasting, Predictive Modelling, Data, Management, Agile, Kanban, Quantiative Analysis, AB Testing.

 

Ian Griffiths's Comments

Comment In: [Blog - 11/21/2014 - 02:24]

Pricing in the mobile market ...

Pricing in the mobile market is artificially depressed. r n r nI 'm so tired of this notion. The prices are not artificially low, they are at the point where demand meets supply.

Comment In: [Blog - 11/14/2014 - 01:59]

Most 'freemium ' products have ...

Most 'freemium ' products have only single digit conversion, from Drop Box to email providers, it 's not indicative of a product not suiting the needs of the consumer. If the 'market ' didn 't want it then it wouldn 't exist, or rather we would see bigger numbers in ...

Comment In: [News - 11/14/2014 - 07:27]

It just depends on what ...

It just depends on what you want, money or goodwill. Although F2P is all about finding ways to monetize on content that is also delivered for free.

Comment In: [Blog - 10/30/2014 - 03:49]

Good article, shame the comments ...

Good article, shame the comments devolved into some questioning around the value of women 's experience in the industry. r n r nIt would be good to get a better understanding of the stats around how developers engage with the industry but there are some simple steps that many development ...

Comment In: [Feature - 01/10/2014 - 02:00]

@Njec r n r nHow ...

@Njec r n r nHow many people are wired for addiction How prevalent is it, and what are its affects You mention alcohol and overworking that have been shown to cause physical harm. The practice of spending disposable income has not been shown to cause harm, unless you can show ...

Comment In: [Blog - 10/16/2014 - 01:32]

It 's good to have ...

It 's good to have some starting terms but I think that retention is sometimes overlooked, despite one of the most important areas. r n r nPerhaps it 's because retention is one of the harder things to understand in data, whether it 's day-n, bracketed, churn or sticky rate, ...