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Ian Griffiths's Blog

 

Passionate about everything gaming with extensive experience in design and implementation of features that deliver user acquisition, engagement and monetization.

Specialties: Product Management, Free-to-Play, Acquisition, Engagement, Monetization, Analytics, Competitive Analysis, Product forecasting, Predictive Modelling, Data, Management, Agile, Kanban, Quantiative Analysis, AB Testing.

 

Ian Griffiths's Comments

Comment In: [News - 06/24/2015 - 03:03]

I 'm not a fan ...

I 'm not a fan of surveys like this because I believe the results are highly skewed by the nature of the 'respond to a polarising question ' process. There 's also very little information on what informed which 'hot button ' issues would be covered. Questions like - what ...

Comment In: [News - 05/27/2015 - 08:31]

Games are protected as free ...

Games are protected as free speech so I don 't think there would be any issue.

Comment In: [Blog - 04/24/2015 - 01:38]

Is this a serious question ...

Is this a serious question

Comment In: [Blog - 04/23/2015 - 06:17]

And I think these kids ...

And I think these kids could do the same if they understood it was expected of them. r n r nWe can 't ignore that games are a two-way thing and sometimes they don 't care what we expect them to do - they just want to have fun. r ...

Comment In: [News - 04/21/2015 - 04:00]

How are easy fatalities harming ...

How are easy fatalities harming customer loyalty and goodwill Surely it 's frustrating to a player not to be able to do a cool finishing move without having to learn some arbitrary and incomprehensible sequence of commands. r n r nI don 't see why this game is tarnished by ...

Comment In: [Blog - 04/06/2015 - 01:43]

I just don 't agree ...

I just don 't agree with the classifications. I especially disagree with the notion that a game without a goal is a 'toy '. What is a game that is not played A creator may intend to deliver an experience but it 's the player that owns it. r n ...