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March 27, 2015
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March 27, 2015
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Ian Griffiths's Blog

 

Passionate about everything gaming with extensive experience in design and implementation of features that deliver user acquisition, engagement and monetization.

Specialties: Product Management, Free-to-Play, Acquisition, Engagement, Monetization, Analytics, Competitive Analysis, Product forecasting, Predictive Modelling, Data, Management, Agile, Kanban, Quantiative Analysis, AB Testing.

 

Ian Griffiths's Comments

Comment In: [News - 03/25/2015 - 04:35]

What do you have against ...

What do you have against free-to-play and monetization You put forward no arguments as to why these are bad for gameplay or immersion. r n r nClearly you haven 't played games like League of Legends, Team Fortress 2, Path of Exile, World of Tanks or Dota 2 otherwise you ...

Comment In: [Blog - 02/12/2015 - 01:29]

On the other hand, fuck ...

On the other hand, fuck QTE Ha Brilliant, well said

Comment In: [Blog - 02/09/2015 - 02:28]

The market has most definitely ...

The market has most definitely moved along and we have to move with it. The same was true when moving from arcades to consoles and PCs, to social games and to mobile games. It 's important to bear in mind that while arcades and social gaming have faded they are ...

Comment In: [News - 02/10/2015 - 06:02]

I don 't know what ...

I don 't know what to say, the video is like watching a really awkward British comedy. I suppose it 's an interesting PR Strategy...

Comment In: [Blog - 02/02/2015 - 01:25]

There are some interesting notions ...

There are some interesting notions here but this is all just a result of the market. r n r nUnfortunately the 'devaluation ' of games is bound to happen as the barrier to entry drops and the market becomes saturated. Moreover, all of these games on all of these platforms ...

Comment In: [Blog - 12/02/2014 - 01:56]

Roger Dickey, former lead designer ...

Roger Dickey, former lead designer at Zynga, who a couple weeks ago was interviewed with me on National Public Radio, knows that if you give a consumer a game, and then take that game away and tell them they have to pay to continue, a desperate consumer will pay r ...