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April 21, 2015
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April 21, 2015
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Ian Griffiths's Blog

 

Passionate about everything gaming with extensive experience in design and implementation of features that deliver user acquisition, engagement and monetization.

Specialties: Product Management, Free-to-Play, Acquisition, Engagement, Monetization, Analytics, Competitive Analysis, Product forecasting, Predictive Modelling, Data, Management, Agile, Kanban, Quantiative Analysis, AB Testing.

 

Ian Griffiths's Comments

Comment In: [News - 04/21/2015 - 04:00]

How are easy fatalities harming ...

How are easy fatalities harming customer loyalty and goodwill Surely it 's frustrating to a player not to be able to do a cool finishing move without having to learn some arbitrary and incomprehensible sequence of commands. r n r nI don 't see why this game is tarnished by ...

Comment In: [Blog - 04/06/2015 - 01:43]

I just don 't agree ...

I just don 't agree with the classifications. I especially disagree with the notion that a game without a goal is a 'toy '. What is a game that is not played A creator may intend to deliver an experience but it 's the player that owns it. r n ...

Comment In: [News - 04/09/2015 - 09:57]

First, I 've made it ...

First, I 've made it clear that the vast majority of virtual goods have a lower resource cost than real world goods. Of course they all have an opportunity cost, I never suggested otherwise, but so does any good or service whether real or virtual. You 've failed to explain ...

Comment In: [Feature - 02/27/2009 - 04:10]

The best thing about games ...

The best thing about games is that you could do the opposite of every single one of these principles and create something incredible.

Comment In: [Blog - 04/08/2015 - 02:15]

You 're probably right, I ...

You 're probably right, I 'm not as shocked as I make out. I guess it would be more accurate to say I am disappointed. r n r nI 'm not pretending that I don 't have my biases or that I am completely immune to this but I try ...

Comment In: [Blog - 04/03/2015 - 01:37]

Same reason the whale oil ...

Same reason the whale oil industry failed - substitute goods. In the long run almost everything is replaced by another product or service.