Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 22, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ian Nancarrow's Blog

 
 

Ian Nancarrow's Comments

Comment In: [News - 01/16/2013 - 12:43]

I was always under the ...

I was always under the impression that our industry embraced research concerning the effects of video games on people. I mean we constantly re-iterate absolutely everything in every department to make sure our games are as satisfying as possible. r n r nPlus I recall a link or quote or ...

Comment In: [News - 09/06/2012 - 11:47]

I can 't believe no ...

I can 't believe no one is talking about Bastion in this topic. Possible spoilers ahead: r n r nThe entire game is about the reflection of what was lost and how you must cope with the doom and destruction. You come to discover that you have the opportunity to ...

Comment In: [News - 08/16/2012 - 01:00]

@Kellam - A better marketing ...

@Kellam - A better marketing strategy You mean like playing nuts... outside

Comment In: [News - 08/17/2012 - 06:04]

@Thomas - More or less ...

@Thomas - More or less a major disconnect from the experience. While cute and interesting in theory, I couldn 't find myself preparing each shot for what should be a 10 second game. r n r nUnless the slingshot was actually required to play Super Angry Birds, or if there ...

Comment In: [News - 06/12/2012 - 10:04]

True though Zynga did not ...

True though Zynga did not develop Draw Something . My impression off of Zynga 's games have been mainly isometric construction based games.

Comment In: [News - 06/12/2012 - 08:50]

Habbo, I remember that place, ...

Habbo, I remember that place, playing when I was around 13 years old. Never got a harder crash course over people on the internet than on Habbo...