Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 20, 2014
arrowPress Releases
April 20, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Ian Smith's Blog

Bachelor degree holding Game Designer seeking sense in an experience required world. ...that and shiny things, yes, shiny things.

Ian Smith's Comments

Comment In: [News - 10/30/2008 - 02:17]

In semi response to Robert ...

In semi response to Robert on the subject of the load out limitations, I too initially experienced a slight amount of frustration caused by the categorization of the different weapon types. But then it hit me, this was more than likely intended as to limit the creation of the perfect ...