Igor Hatakeyama's Blog
I'm a young brazilian Game Design Student (Bachelor's degree) willing to gather as much game design knowledge as possible. Be it by studying hard or by learning how NOT to make games with weird failed projects, it doesn't matter: knowledge is golden, either in the form of a mistake or in the form of a success. I'm currently working as a QA Tester in the biggest game developer in Brazil.
My ultimate life goal is to be able to one day be an Indie developer and be able to survive doing it. It's my dream.
Before Unity and UDK even existed and were available to the masses, what softwares the (really) young minds could use to experience the joys of Game Design?
As a Brazilian game design student I see that a lot of people from Brazil are curious about making games. In this blog I will clarify some details that usually are left unsettled when they ask me about it and also reveal my personal experience.
Igor Hatakeyama's Comments
[Blog - 02/20/2014 - 03:52]
Oh wow. This is amazing ...
Oh wow. This is amazing I gotta find some time to study this, I really need to learn more about raycasting. It 's a useful thing to know r nThanks for the great post
[News - 12/10/2013 - 09:03]
Sorry if I sounded offensive ...
Sorry if I sounded offensive or ironic I really thought it was funny because as Arnaud said, Thanks, Obama is a meme. I don 't even have a deep understanding on the american government to even try to be ironic about it, as i 'm not from the United States. ...
[Blog - 02/18/2014 - 10:55]
[Blog - 01/27/2014 - 09:32]
Great post. I didn 't ...
Great post. I didn 't even know about myth 1. Maybe because the legislation varies from contry to country. I 've had a lesson about copyrights in my Game Design course, once, but I don 't remember much, ahaha. r nWell, it 's nice to know there are experts on ...
[Blog - 01/26/2014 - 05:35]
But you need to apply ...
But you need to apply yourself or else you 'll end up getting distracted way too much. Offices are usually boring, but they are work places. So you know that you need to work, because that 's what you 're there for. When you 're somewhere intended to be a ...
[Blog - 09/03/2013 - 08:59]
I 've finally managed to ...
I 've finally managed to find some time to read these amazing posts. r nGreat work, Jayelinda r nYou said something about height maps and perlin noise. I 've read a lot about those before, but I don 't really know how to actively use them in unity. I know ...