Pay-to-trade  |
| Posted by Isaac Knowles on Thu, 06 Jun 2013 11:38:00 EDT in
Console/PC,
Social/Online,
Business/Marketing,
Design
|
| Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream. |
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Comment In: The Language of Monetization Design [Feature - 03/13/2013 - 04:00]
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It 's useful to have ... It 's useful to have a classification system for revenue models. I think there are two big unanswered questions, though. r n r nThe first relates to the standard Acquisition/Conversion/Retention issues. Each of these payment models is going to have a huge effect on individual incentives to a try the ... |