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A while ago, I read a very interesting
interview with Yasuhiro Wada, president of Marvelous Entertainment,
courtesy of EDGE magazine. Part of the interview focused on the critical vs.
financial reception of Marvelous’s home console games, several of which are on
the Wii. While they were received warmly enough by critics, their high scores
didn’t translate into high sales figures.
Here’s an
excerpt from that same interview:
Edge: Some of Marvelous’ latest titles had positive reviews
worldwide but this did not translate into sales. What are the reasons of this?
Do you think the choice of the Wii as a gamer platform is one key element?
Yasuhiro Wada: We are yet to gain the brand value of companies like
Nintendo, Capcom or Square Enix. Even if you don’t fully understand what a
title is about, because it’s branded Nintendo, Capcom or Square Enix, you feel
like ok to buy and try it. A Marvelous game has yet to gain such recognition
and trust from users. Now, if you consider the big but very light population of
casual users, they don’t know about Marvelous at all. This population is by far
the majority on the Wii. So in that sense, you could indeed think the Wii
factor is working against us. But at the same time, if you consider games like
Umbrella Chronicles, Biohazard 4 or a Tales Of RPG on the same Wii, you find
that those games sell more than 200,000 or 300,000 copies.
Wada blames neither the console nor the audience. He
takes the smartest stance I’ve seen any videogame publisher take on the subject
of Wii game sales – that established brands are as important to game sales as to any
other industry. It’s an accurate assessment of a phenomenon that too many
publishers lazily write off as “Third-party games don’t sell on Wii” and it’s
something that Peter Moore has been emphasizing since his Microsoft days.
Moore is now in charge of EA Sports and is behind the
successful launch and establishment of the EA Sports brand on Wii. Case in
point: both the latest Tiger Woods game and EA Sports Active on
Wii have met with great retail success.
The “third-party games don’t sell” quote is something
that’s been making the rounds ever since the Wii launched. It’s an ignorant
sentiment that’s been echoed by several major western third-party developers
and publishers at some point, Mark Rein of Epic Games being the latest.
The problem is, while these publishers complain about the
problem, they do nothing to address it.
Wada’s quote about established brands is something that is
apparent to most games industry enthusiasts. For an industry that claims to pay
attention to its audience’s desires, most bigger publishers seem to have missed
the thousands of forum posts on variety of website clamouring for Wii entries
of established franchises.
Most publishers have missed the opportunity to establish
themselves on Wii because they refuse to introduce these established and
trusted brands to the system’s audience. Whether it’s an ego issue that doesn’t
let them see past the weaker hardware specifications or just an inability to
understand the market is up for debate.
Regardless, it’s a misstep, and a mind-boggling one at
that, considering that Japanese publishers seem to have figured out a
solution to the problem ages ago. Here’s a quote going all the way back
to April of 2008 from Teruaki Konishi, R&D producer at Namco Bandai
Games:
“A lot of developers, ourselves
included, had the impression that "regular" games don't sell now that
the Wii's come out. But if you actually look at the figures, that's not really
the case; The sales rates of "game-like" games like these are about
the same on the Wii as they were on the [Gamecube]. So if you look at it that
way, ignoring your personal opinion of Nintendo's hardware platforms, the
phenomenon of Nintendo's games selling great and third-party titles doing just
OK is hardly a new thing. There are definitely more casual gamers out there,
but in terms of pure sales, it's not like our products have suddenly plummeted.
As I was discussing with some people earlier, I wonder if some are putting
their own personal fantasies into the debate."
Case in point:
Tales of Symphonia: Dawn of the New World has been warmly received by
the Wii audience, not only in terms of sales numbers, but also in terms of time
spent with the game.
Was Dawn
of the New World as critically well received as its predecessor on
Gamecube? Far from it.
It sold because it was a decent game from an established
brand, similar to how Resident Evil 4, Resident Evil: The Umbrella
Chronicles and Call of Duty all performed well on Wii due to their
reliable and widely respected reputations among gamers. And now that a portion
of the Wii audience has been introduced to these brands, the likelihood of them
purchasing the next installments of these series is pretty good.
Remember, the DS market is the way it is now because of the immense support the device has received from Japanese developers, with mainline entries from series like Final Fantasy and Dragon Quest leading the way. This in turn created a sizeable role-playing audience on the system, which is now allowing Japanese developers to keep producing the kinds of games they're good at, despite the lackluster performance of home consoles in Japan.
It’s the
same reason Capcom has developed Monster Hunter 3 for the Wii, due out
this Saturday in Japan. Monster Hunter is one of Japan’s most successful
game franchises at the moment, and taking advantage of the Wii’s large
install-base is certainly a wise decision on Capcom’s part. Namco Bandai Games,
too, are developing their next “mothership” Tales of RPG for the Wii,
while Square Enix have announced Dragon Quest X as a Wii exclusive. These are all mainline entries - mainline being the key term here - in some of Japan's most powerful game franchises.
This is in
contrast to Activision, who have yet to even announce a Wii SKU of this year’s Call
of Duty, despite last year’s Call of Duty: World at War being
immensely popular with Wii owners. Even those that are sure it's eventually coming are wondering why there's a need to be so hush-hush about it. If you're developing it, market it. Don't push it under the rug and pretend it doesn't exist.
Still,
smarter publishers in the West are starting to catch on. Electronic Arts is
prepping a new - albeit, slightly underwhelming - Dead Space game for a fall release, while Ubisoft is
following up with a sequel to the popular Red Steel that is built
entirely around the capabilities of the Wii hardware. THQ, too, recently
announced a UFC game for the Wii, following the success of the latest installment
on the high-definition consoles.
The Wii is about going back to the basics and reaching out to a new audience just as the Famicom and NES did. What these
publishers are doing is introducing themselves to this new audience. When a
high-definition Wii successor comes around, you can probably expect to see EA
and Ubisoft games being amongst the third-party successes.Remember, games on Nintendo's platforms have always sold through word of mouth, and that's even truer for this new audience.
While Japanese publishers seem to have understood the
importance of leveraging established brands to catch the attention of the Wii
audience, western publishers are only just starting to catch up. By next year,
we should have a pretty good idea of whether or not they were too late to
adapt.
[Ishaan Sahdev is a writer at Siliconera. He can be reached at: ishaan AT siliconera.com]
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