JB Vorderkunz's Blog
Narrative Designer and Transmedia Producer in training - cringe at my hypefilled buzzword title and be afraid: Mwhahahaha!
Follow me if you dare (to most likely be bored):
Or, Why are You such a _____?
Or, Why Microsoft's ad hoc Surface solution isn't as good...
...Why the ME3 tragedy has yet to reach its terrifying conclusion.
The Geomorphology of Narrative - with Kenneth Burke as our guide...YAY!
Are you ready, Kids? Grab yer divin' helmets and let's get salty! We're exploring the Deeps - the narrative depth of videogames, that is...so all hands on deck!
English Literature contains few works in the 2nd person: what does that mean for videogames? It's time for some Burke, baby!
JB Vorderkunz's Comments
[News - 07/23/2012 - 02:01]
Ok my last Gama comments ...
Ok my last Gama comments post ever i swear: r n r nSeriously You 've failed to note that I have a valid point vis-a-vis your ambiguously worded response by 'out clever-ing ' me, oh Man-behind-the-Mask Obviously I 'M the troll.
[Blog - 07/16/2012 - 03:46]
[Blog - 07/22/2012 - 09:03]
So you just want to ...
So you just want to consume stories from various games without having to develop gaming skills r n r nThis seems perfectly feasible if the game is designed for it from the ground up - but then it 's purely a business question: are enough people going to be buying ...
[Feature - 07/23/2012 - 04:00]
Best boss in the industry ...
Best boss in the industry sounds like it. Best place to work in the industry sounds like that too. How many other AAA studios build what they love while being business-smart about it Some for sure, but surely not all of em.
[Blog - 07/20/2012 - 04:28]
All of this is already ...
All of this is already discussed at length on the D3 forums, and although i could debate some points and quibble over others you 've stated them all well - and EVERYONE agrees on the 'enrage timer ' - that is the dumbest thing ever and their refusal to see ...
[News - 07/17/2012 - 01:23]