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Narrative Designer and Transmedia Producer in training - cringe at my hypefilled buzzword title and be afraid: Mwhahahaha!
Follow me if you dare (to most likely be bored):
@ludocosm
http://cryptocrat.tumblr.com
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Member Blogs
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The Center of the Earth! |
| Posted by JB Vorderkunz on Sat, 07 Aug 2010 04:15:00 EDT in
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| The Geomorphology of Narrative - with Kenneth Burke as our guide...YAY! |
| Read More... | 1 Comments |
Into the murky depths!  |
| Posted by JB Vorderkunz on Fri, 18 Jun 2010 09:55:00 EDT in
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| Are you ready, Kids? Grab yer divin' helmets and let's get salty! We're exploring the Deeps - the narrative depth of videogames, that is...so all hands on deck! |
| Read More... | 2 Comments |
In the 2nd Person  |
| Posted by JB Vorderkunz on Thu, 20 May 2010 05:35:00 EDT in
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| English Literature contains few works in the 2nd person: what does that mean for videogames? It's time for some Burke, baby! |
| Read More... | 5 Comments |
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Avatar customization and the Online FPS |
| Posted by JB Vorderkunz on Wed, 05 May 2010 12:42:00 EDT in
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| So, this is less of a blog entry than a vague, potentially unanswerable technical question... |
| Read More... | 2 Comments |
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Design and Criticism: the future of Game Studies |
| Posted by JB Vorderkunz on Tue, 08 Sep 2009 02:27:00 EDT in
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| Wherein I outline my own personal view of the uncharted territory which Game Studies should seek to claim... |
| Read More... | 0 Comments |
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Linearity and Medium |
| Posted by JB Vorderkunz on Wed, 26 Aug 2009 02:43:00 EDT in
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| Videogames are often contrasted with older media (such as films, books, and TV shows) in the context of linearity. The supposition is that VGs are nonlinear, whereas the older media are linear. Let's examine this and see what we find... |
| Read More... | 2 Comments |
[More JB Vorderkunz Blogs]
JB Vorderkunz's Comments
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Comment In: Things to Consider About Megatextures [Blog - 08/22/2011 - 08:04]
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Benjamin, Great analysis Somehow i've ... Benjamin, Great analysis Somehow i've never heard the idea of preloading games on secured USB drives to decrease seek time among other benefits, i imagine . I'm not savvy enough in programming and texturing yet to have fully appreciated the nuances of your discussion, but the USB thing seems pretty ... |
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Comment In: Copying Mechanics is Not Theft, Nor is it Infringement [Blog - 08/16/2011 - 09:00]
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Ephraim, Given your stance here, ... Ephraim, Given your stance here, what is your take on the classic case of Harlan Ellison vs. James Cameron By your rubric i'd assume that you see it as a gross miscarriage of justice after all, I Have No Mouth and I Must Scream is wildly different on many levels ... |
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Comment In: GDC Europe: Obsidian's Five Hard Lessons Of RPG Design [News - 08/17/2011 - 11:33]
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Dave Joshua - I think ... Dave Joshua - I think you're both right P I'd guess that Bart sides to a greater or lesser degree with Dave, and I agree with much of what they are saying - but I also agree with Joshua that hybridization can create some unique and substantial results. I think ... |
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Comment In: Lucasarts' Hocking: Less 'Fart Jokes,' More Female Developers [News - 07/06/2011 - 05:31]
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Only girls are capable of ... Only girls are capable of honest communication and sensitivity - is sexist in itself. It's a company culture issue, not a gender equity issue, IMO. Also, s for identifying that quote its context is a funny case for my point |
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Comment In: Four Steps to Detailed Quest Lines [Blog - 06/22/2011 - 11:08]
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Great Article - thanks for ... Great Article - thanks for sharing |
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Comment In: Activision Defends Call of Duty Elite Platform [News - 06/03/2011 - 02:30]
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EDIT: too much coffee has ... EDIT: too much coffee has made me snarky. still though, i'm not sure that this is a smart move by Activision...especially if B3 is as good as advertised. It's basically catering to the 1337s OMG i just got it, viz: CoD cycle: causal friendly to 1337saus to causal friendly back ... |
[More JB Vorderkunz Comments]
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