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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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Blogs

JM Janzen's Blog

JM Janzen's Comments

Comment In: Interview: Markus 'Notch' Persson Talks Making Minecraft [News - 03/23/2010 - 03:27]

A wonderful interview with one ...

A wonderful interview with one of my favourite gentlemen programmer-designers. Thanks for posing interesting questions, particularly the first one. I didn't know that about Mr. Persson.

Comment In: New Ideas and the Hinterland Of Fail [Blog - 03/22/2010 - 08:45]

Bravo, man. Bravo. I've often ...

Bravo, man. Bravo. I've often wondered why game developers don't spend more of their precious time innovating, and you just nailed the answer in this wonderfully written, concise seriously, kudos for not stretching out this thought needlessly you communicated exactly what you set out to, I think editorial. It bears ...

Comment In: Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code [Feature - 03/18/2009 - 05:45]

Particularly connected with 'Throwing the ...

Particularly connected with 'Throwing the Game' on the second page. While I understand that it wasn't the spirit of that paragraph to suggest that aeies throw games like humans throw games, I have noticed a few video games particularly RTSes where the computer just seems to /give up/ at a ...

   

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