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Jacek Wesolowski's Blog
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I'm a game deisgner with background in computer science. I studied Information Technology at the Warsaw University of Technology, where I specialized in artificial intelligence. My professional interests revolve around game design theory and methodology. I seek to find better ways to expess sophisticated ideas through game mechanics and dynamics.
These days, I work here. If your game needs a port, a localisation, some QA attention, some new assets, or maybe a whole new DLC, let us know.
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Expert Blogs
Of Gossip And Whistleblowers  |
| Posted by Jacek Wesolowski on Wed, 29 Jun 2011 02:45:00 EDT in
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| Private relations can be more relevant to your image than public ones. |
| Read More... | 2 Comments |
Things I've Learned About Game Design From Teenagers  |
| Posted by Jacek Wesolowski on Tue, 08 Mar 2011 08:05:00 EST in
Design
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| Accessibility is not about keeping it simple. |
| Read More... | 5 Comments |
Why You Should Not Blame EA Louse  |
| Posted by Jacek Wesolowski on Sat, 16 Oct 2010 11:12:00 EDT in
Business/Marketing
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| Cowardice and bravery are both products of peril. |
| Read More... | 5 Comments |
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Spoof of Concept [10/10] |
| Posted by Jacek Wesolowski on Fri, 05 Feb 2010 12:05:00 EST in
Design
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| Part 10 of 10: The Ultimate Wrong Question |
| Read More... | 2 Comments |
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Spoof of Concept [9/10] |
| Posted by Jacek Wesolowski on Thu, 04 Feb 2010 12:05:00 EST in
Design
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| Part 9 of 10: Vertical Slice |
| Read More... | 0 Comments |
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Spoof of Concept [8/10] |
| Posted by Jacek Wesolowski on Wed, 03 Feb 2010 12:05:00 EST in
Design
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| Part 8 of 10: Lone Wolves and Wolf Packs |
| Read More... | 0 Comments |
[More Jacek Wesolowski Blogs]
Jacek Wesolowski's Comments
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Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]
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The core insight from this ... The core insight from this article is that cliques are formed around habits, even when their members don 't realise it. You might be part of a clique without knowing it, and if you don 't want it to be this way then you can start by breaking some of ... |
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Comment In: 8 Reasons I Can't Help You [Blog - 05/28/2013 - 05:44]
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I work in a development ... I work in a development team of some fourty people. We are a team-for-hire: our main source of income is porting, although we 're also getting increasingly involved in asset creation and game design as well. This means we need to be extremely flexible, because no two projects are alike. ... |
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Comment In: Video: 'Hothead developers' rant at GDC 2013 [News - 05/06/2013 - 03:37]
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I was at that session. ... I was at that session. Not all speakers were female, but they were in strong majority, yes. r n r nCompare this to the rest of the conference. My schedule was as packed as possible without me being in two places at the same time, and of all the sessions ... |
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Comment In: See Epic's Unreal Engine 3 running in HTML5 [News - 05/02/2013 - 04:35]
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The performance is not there, ... The performance is not there, but that 's hopefully just a matter of time. The demo works, and that 's pretty impressive. |
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Comment In: Gearbox Software has acquired the Homeworld franchise [News - 04/22/2013 - 03:07]
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They 're going to leave ... They 're going to leave only ion frigates in, but those will be the biggest, meaniest, badassiest ion frigates ever built, and their stats will be randomly generated. |
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Comment In: No GDC Pass? No Problem! [Blog - 04/05/2013 - 03:46]
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I didn 't pay for ... I didn 't pay for my pass, either. |
[More Jacek Wesolowski Comments]
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