I've been a professional game designer since 1980, with the release of Beyond the Stellar Empire. This is an SF PBM (computer-assisted, human-moderate) that was the first MMCRPG. This game is still running (now called Phoenix) - 34 years later. Other games include Warboid World, Capitol, Crasimoff's World, It's a Crime!, Quest for the Isles II, and Monster Island. Post PBM games worked on include Dragon Ball Z CCG, Fortune Teller, Bakugan Battle Brawlers and Monsuno. I also wrote the news column for SCYRE magazine, created the first US book on the Pokemon card game, began the first mail order company selling Magic: The Gathering cards, and was president and buyer for Adventures Distributing (we were WotC's #1 distributor for the quarter before I left).
I have a couple of iOS apps in the works - Mercator Games. @MercatorGames
[Blog - 10/15/2015 - 02:21]
Personally, I think Elvenar is ...
Personally, I think Elvenar is Inno 's worst game. Tribal Wars and Grepolis, on the other hand, are excellent...but require incredibly amounts of time to play.
[News - 10/21/2015 - 06:48]
[Blog - 02/09/2015 - 02:28]
[Blog - 12/01/2014 - 01:06]
This article is great. But, ...
This article is great. But, it 's like you first played the game I 've been working on for 2.75 years and then wrote this article based on it. Even this, hings like story, characters, setting and even theme play a subordinate role. is very true and easily my game ...
[Blog - 12/02/2014 - 02:07]
James, I think you article ...
James, I think you article is excellent, and in a perfect world, every game could have all-original races and creatures and plants, etc. But making that great takes talent and a lot of time. And then the player has to invest time to learn them. So it often comes down ...
[Blog - 12/02/2014 - 01:56]