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Jack Everitt's Blog

 

I've been a professional game designer since 1980, with the release of Beyond the Stellar Empire. This is an SF PBM (computer-assisted, human-moderate) that was the first MMCRPG. This game is still running (now called Phoenix) - 34 years later. Other games include Warboid World, Capitol, Crasimoff's World, It's a Crime!, Quest for the Isles II, and Monster Island. Post PBM games worked on include Dragon Ball Z CCG, Fortune Teller, Bakugan Battle Brawlers and Monsuno. I also wrote the news column for SCYRE magazine, created the first US book on the Pokemon card game, began the first mail order company selling Magic: The Gathering cards, and was president and buyer for Adventures Distributing (we were WotC's #1 distributor for the quarter before I left).

I have a couple of iOS apps in the works - Mercator Games. @MercatorGames

 

Jack Everitt's Comments

Comment In: [Blog - 06/04/2014 - 10:02]

Thanks for sharing this. Much ...

Thanks for sharing this. Much appreciated.

Comment In: [Blog - 05/01/2014 - 01:19]

I have a different take: ...

I have a different take: r n r n1. Put important, relevant information in text, rather than stupid stuff such as what the player already figured out . r n r n2. Make it extremely readable on the screen. Like, Fire Emblem. Not, like Banner Saga. r n r n3. ...

Comment In: [News - 04/16/2014 - 04:28]

Ha, that 's the same ...

Ha, that 's the same machine I programmed my first game on, connected via 110 baud modem to a DEC PDP-10.

Comment In: [Blog - 02/28/2014 - 09:17]

This is one of the ...

This is one of the greatest games ever.

Comment In: [News - 02/12/2014 - 01:23]

This game was Too Much ...

This game was Too Much Evony and Not Enough Tribal Wars, and that means it was doomed.

Comment In: [News - 02/10/2014 - 06:32]

Corrected. Thanks ...

Corrected. Thanks