Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2014
arrowPress Releases
December 18, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jack Everitt's Blog

 

I've been a professional game designer since 1980, with the release of Beyond the Stellar Empire. This is an SF PBM (computer-assisted, human-moderate) that was the first MMCRPG. This game is still running (now called Phoenix) - 34 years later. Other games include Warboid World, Capitol, Crasimoff's World, It's a Crime!, Quest for the Isles II, and Monster Island. Post PBM games worked on include Dragon Ball Z CCG, Fortune Teller, Bakugan Battle Brawlers and Monsuno. I also wrote the news column for SCYRE magazine, created the first US book on the Pokemon card game, began the first mail order company selling Magic: The Gathering cards, and was president and buyer for Adventures Distributing (we were WotC's #1 distributor for the quarter before I left).

I have a couple of iOS apps in the works - Mercator Games. @MercatorGames

 

Jack Everitt's Comments

Comment In: [Blog - 12/01/2014 - 01:06]

This article is great. But, ...

This article is great. But, it 's like you first played the game I 've been working on for 2.75 years and then wrote this article based on it. Even this, hings like story, characters, setting and even theme play a subordinate role. is very true and easily my game ...

Comment In: [Blog - 12/02/2014 - 02:07]

James, I think you article ...

James, I think you article is excellent, and in a perfect world, every game could have all-original races and creatures and plants, etc. But making that great takes talent and a lot of time. And then the player has to invest time to learn them. So it often comes down ...

Comment In: [Blog - 12/02/2014 - 01:56]

people will pickup on the ...

people will pickup on the hollow nature of the endeavor Uh, like players did with Farmville

Comment In: [Blog - 11/03/2014 - 03:43]

Excellent article, James, and so ...

Excellent article, James, and so agree with much it. I seem to already by following this with my forthcoming iOS RPG. But I 've gone a step further, eliminating equipping, almost all leveling, and don 't display stats other than people/minion quantities during battle. r n r nMy game presents ...

Comment In: [Blog - 11/03/2014 - 03:43]

This is a great article ...

This is a great article r n r n We know that players never read texts and hate long tutorials. I 'm so hoping my players will read the smart text in my game because I 'm just not going to icon everything. And yeah, you have to work the ...

Comment In: [Blog - 06/04/2014 - 10:02]

Thanks for sharing this. Much ...

Thanks for sharing this. Much appreciated.