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Blogs

Jack Matthewson's Blog

Computer Science student working on non-game related Open Source projects over the summer. Producing a networked centepede game for my final year project at uni. Hoping to one day break into the industry in the area of tools production or artificial intelligence. Love coding in C, but also have experience with Java, C++ and C#.

Member Blogs

I'm gonna have to learn to cope with this
Posted by Jack Matthewson on Sat, 02 Mar 2013 04:44:00 EST in
It's probably a testament to bad planning, but a choice I made early on in the development of my program has forced me to rewrite a lot of code. It's all back to where I want it now though.
Read More... | 2 Comments

Debugging Client/Server Software
Posted by Jack Matthewson on Sun, 10 Feb 2013 04:45:00 EST in Programming, Indie
I'm tackling the meat of the behind-the-scenes code for my centipede game. This means sending and receiving commands through sockets and making sure exceptions are handled if one or both machines happens to die.
Read More... | 0 Comments

Making things move and talk to each other is fun and exciting
Posted by Jack Matthewson on Mon, 04 Feb 2013 04:47:00 EST in Programming, Indie
After working at (among other things) my game prototype for the last month, I'm starting to get something that resembles a usable piece of software.
Read More... | 0 Comments

Project Initiation Complete
Posted by Jack Matthewson on Sun, 18 Nov 2012 08:36:00 EST in Programming, Indie
After a prolonged planning phase, I'm moving forward with my project development. I had to learn a few lessons about expectation management and interpreting the project brief, but I feel like I can start to make progress now.
Read More... | 1 Comments

Network Centepede
Posted by Jack Matthewson on Mon, 20 Aug 2012 05:59:00 EDT in Design, Indie
Starting my final year project at Reading University, I'm hoping to use this blog to keep track of my progress over the summer, as well as to get feedback about some of the choices I make or the area of research I'm undertaking.
Read More... | 0 Comments

   

Jack Matthewson's Comments

Comment In: Developing a Kickstarter-funded game: a look from inside [Blog - 03/04/2013 - 03:36]

Honestly I wouldn 't know ...

Honestly I wouldn 't know anything about your game if you hadn 't released a multiplayer component. As it is I kind of like it. I think people that back Kickstarters don 't always realise they 're making an investment in an idea rather than a purchase with a list ...

Comment In: I'm gonna have to learn to cope with this [Blog - 03/02/2013 - 04:44]

I 'm producing a cut ...

I 'm producing a cut down version of the game Centipede to run across my universities network. Check my whole blog here: http://www.gamasutra.com/blogs/JackMatthewson/913762/

Comment In: PlayStation bets the farm that 'true gamers' are enough to sell its new machine [News - 02/22/2013 - 06:14]

Honestly, if he 's talking ...

Honestly, if he 's talking about all the new gamers that the Wii and mobile gaming have brought into the fold, then winning them over will be all about price point. This is the only place that Sony could seriously scupper themselves right now. Releasing the PS4 at a similar ...

Comment In: The surprising grace of Ninja Theory's Devil May Cry [News - 02/08/2013 - 01:18]

Personally, I considered myself a ...

Personally, I considered myself a big Devil May Cry fan, having completed all of them except 3. See, I never really reveled in the combat or tried hard for SSS combos. I never mastered the stance system or spent hours in the colosseum. r n r nI loved the world ...

Comment In: Video: How to function as a depressed, solo game developer [News - 02/04/2013 - 12:57]

I really enjoyed that talk. ...

I really enjoyed that talk. I think there 's a lot there that can be used to motivate an individual whether they are depressed or not.

Comment In: Opinion: Kickstarter campaign isn't looking so hot? [News - 09/28/2012 - 08:29]

Speaking from experience, I 'd ...

Speaking from experience, I 'd agree that forum marketing is generally not worth the time investment, especially for a smaller company. If you try to conceal it, it 's subversive and can actually damage your product if caught out, if you 're overt then people will generally ignore it.

[More Jack Matthewson Comments]   

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