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Jacob Corum's Blog

Just a young man looking to learn and participate within this young field.

Member Blogs

The Story That Only A Game Could Tell  Featured Blogs
Posted by Jacob Corum on Sun, 15 Nov 2009 04:29:00 EST in Game Design
Can the controller tell the tale that no one else could? An exploration of story telling elements within video games.
Read More... | 3 Comments

   

Jacob Corum's Comments

Comment In: Making Games Art: The Designers' Manifesto [Feature - 03/31/2009 - 06:35]

I honestly do not see ...

I honestly do not see a point in defending games as art. If you don't believe they're art- move on. Make more games. If you do believe they're art- move on. Make more games. I first clicked this article in hopes that a group had been formed to discuss methods ...

Comment In: GDC: Keita Takahashi - The Complete GDC Lecture [News - 03/27/2009 - 03:14]

I've found Chris Crawford's definition ...

I've found Chris Crawford's definition of games to be the most practical foundation of game design: a goal-oriented activity, containing active agents to interact with and play against. Takahashi's ideal game, by this definition, would be more a play-thing than a video game. Though his thoughts do raise an important ...

Comment In: Persuasive Games: The Proceduralist Style [Feature - 01/21/2009 - 04:10]

Actually the reason I enjoy ...

Actually the reason I enjoy referring to games as art is BECAUSE the definition is so broad. Do you think when Michelangelo first sculpted David he first decided which method he would continue to do all of his art in The beauty of art is how shapeless it is. I ...

Comment In: Jonathan Blow: The Next Phase [Feature - 01/23/2009 - 04:45]

I felt Braid somewhat lacked ...

I felt Braid somewhat lacked the merging of story and game. Namely due to the text between levels. I have not yet purchased the game though am more than willing to if it does come out for PC but my friend has bought and played through the game, and does ...

Comment In: Braid's Blow: 'How To Make Games That Touch People' [News - 11/21/2008 - 05:49]

And when I get carried ...

And when I get carried away my ability to spell and use proper grammar seem to go out the window. Once again I apologize.

Comment In: Persuasive Games: Disjunctive Play [Feature - 11/18/2008 - 01:20]

Philosophy and video games...it's like ...

Philosophy and video games...it's like they were made for each other. Probably not coincidentally either. The problem with this idea is that, much like in reality, it is much easier to achieve disjunctive cooperation than it is to achieve conjunctive play. The lack of communication alone is enough to create ...

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