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Blogs

Jacob Corum's Blog

Just a young student looking to learn and participate within this young field of creation. Please contact me if there's anything else that you would like to know.

Member Blogs

I Dream in Pixels
Posted by Jacob Corum on Sun, 17 Oct 2010 11:49:00 EDT in Game Design
While I was keeping a dream log I discovered something quite enlightening. It turns out I've been getting more out of games than I realized.
Read More... | 5 Comments

The Story That Only A Game Could Tell  Featured Blogs
Posted by Jacob Corum on Sun, 15 Nov 2009 04:29:00 EST in Game Design
Can the controller tell the tale that no one else could? An exploration of story telling elements within video games.
Read More... | 3 Comments

   

Jacob Corum's Comments

Comment In: What do torrents statistics, for PC Games, look like? [Blog - 10/21/2010 - 08:32]

You're solution is clever but ...

You're solution is clever but I don't think I would call it a final one. You can combat the pirates all you want but it's not just them you're fighting against. DMR of any kind is just another means to further separate the publisher from the buyer- take a look ...

Comment In: Five Minutes Of... Minecraft [Feature - 10/21/2010 - 04:35]

As several others have already ...

As several others have already stated we need to start viewing games not as a general and static experience, but as unique story from the potent perspective of an individual. This article gets it done. Bravo.

Comment In: Letting The Player Craft Their Own Experience [Blog - 10/20/2010 - 11:59]

I have a great enjoyment ...

I have a great enjoyment for games that offer endless possibility- as long as they're willing to demonstrate at least some of those possibilities. Without any guidelines or goals games can quickly become just toys. Quite enjoyable, but something that you can very easily lose interest in. Some of my ...

Comment In: I Dream in Pixels [Blog - 10/17/2010 - 11:49]

In response to the first ...

In response to the first half of your post: That's more or less what I was saying though not as eloquently as I would hope to . It makes sense that using a perspective that we can more easily relate to creates a closer bond with the character we're playing ...

Comment In: Flying With Four Engines: Tim Schafer On Double Fine's New Mission [Feature - 10/15/2010 - 04:55]

Speaking strictly as a fan, ...

Speaking strictly as a fan, this is exactly what I was hoping Double Fine would do. More games, more often. All of the creativity coming out of that company should not be restricted to one title, one world, once every year or so. As much as I love the depth ...

Comment In: Making Games Art: The Designers' Manifesto [Feature - 03/31/2009 - 06:35]

I honestly do not see ...

I honestly do not see a point in defending games as art. If you don't believe they're art- move on. Make more games. If you do believe they're art- move on. Make more games. I first clicked this article in hopes that a group had been formed to discuss methods ...

[More Jacob Corum Comments]   

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